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  gdx+Box2dLights color banding problem  (Read 353 times)
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Offline Mrsalomao

Junior Member


Medals: 5
Projects: 2



« Posted 2013-12-15 20:29:24 »

Hi guys,

I've got a weird problem. Even though most examples with Box2dLights I've seen don't have any issues with color banding, I can't get rid of it in our program.

This is what our game looks like when opengles20 is active:


This is what our game looks like when opengles20 is NOT active (opengles10 is on):


Things I've tried:
- Messing with RayHandler cfgs
- Messing with PointLight cfgs
- Manually enforcing that a RGBA_8888 pixel format was used
- Rendering straight to a black background
- Messing with LwjglApplication cfgs ("cfg.useGL20", for example)

Nothing so far. Any help is appreciated. And sorry if this is not the best place for this question.

Thanks in advance Cheesy
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