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  Isometric Guide Line  (Read 322 times)
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Offline EpickMan98

Senior Newbie

Projects: 1

« Posted 2013-12-14 21:07:34 »

Hello Instead of working on my other topic, I have decided to work on improving my skills and developing them, my now goal is to create a Isometric game, More in the role of RPG mechanics and a launcher for itself, please for this type of topic could you please outline the main components and the areas which I would need to work on to develop a project like this, Thank you all regards,


Hey my names Michael, and I love learning about java and creating games (Learning to create games)
Offline Agro
« Reply #1 - Posted 2013-12-14 21:11:38 »

its a completely different coordinating space, so take a look at this:

i just supplied equations in eachother and i got that, you can also have it in the other 7 directions if you like, but you wotn want to mess with cartesian coordinates unless you're rendering and stuff.

Offline jonjava
« Reply #2 - Posted 2013-12-14 21:16:23 »

Yup yup. You'll run into depth sorting too at some point. You can get around that with many tricks. Making a simple zbuffer is probably the most accurate and simple to do.

[EDIT] Also, take a look at my signature.

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Offline EpickMan98

Senior Newbie

Projects: 1

« Reply #3 - Posted 2013-12-14 21:34:08 »

Could you please reference a list of youtube tutorial which would help me understand this better, I have aspergouse and it is a little overwhelming for me to understand this.

Hey my names Michael, and I love learning about java and creating games (Learning to create games)
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