Featured games (78)
games approved by the League of Dukes
Games in Showcase (429)
Games in Android Showcase (89)
games submitted by our members
Games in WIP (468)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  LibGDX - Loading ImageMapObjects?  (Read 196 times)
0 Members and 1 Guest are viewing this topic.
Offline CTucker1327
« Posted 2013-12-13 22:44:55 »

Curious how to go about the drawing of the ImageMapObjects? I've created my entire level-layout using them for placing my animated doors, ladders, chains, and even traps/obsticles, but it turns out that LibGDX doesn't render it by default.

I've done some googling, but I can't really figure out how to get them to draw.

Thanks in advance for any help.

[size=32pt]SOLVED: Thanks to DermetFan[/size]

I think you mean TextureMapObjects. If you place an image on the tile map, the TmxMapLoader will not create a TextureMapObject from it.
It will be RectangleMapObject with a "gid" property instead.
You could override the OrthogonalTiledMapRenderer#renderObject(MapObject) method. It does nothing by default, but you can do this:
        public void renderObject(MapObject object) {
            if(object instanceof RectangleMapObject) {
                RectangleMapObject rectObj = (RectangleMapObject) object;
                if(rectObj.getProperties().containsKey("gid")) {
                    TiledMapTile tile = getMap().getTileSets().getTile(rectObj.getProperties().get("gid", Integer.class));
                    spriteBatch.draw(tile.getTextureRegion(), rectObj.getRectangle().x, rectObj.getRectangle().y);
Offline opiop65

JGO Kernel

Medals: 130
Projects: 7
Exp: 3 years

Team Alluminum

« Reply #1 - Posted 2013-12-13 23:25:16 »

So... Why can't you make your own parser? It wouldn't be hard if all we are talking about is an image with a map saved in it.

Offline CTucker1327
« Reply #2 - Posted 2013-12-14 21:57:51 »

So... Why can't you make your own parser? It wouldn't be hard if all we are talking about is an image with a map saved in it.

Dermetfan pointed out the problem for me in another location, although Tiled Refers to them as ImageMapObjects on their web-page, they are actually TextureMapObjects, the problem with this is that the TextureMapObjects are actually just RectangleMapObjects with a GID Property, I would have never figured that out on my own, however it's all working now.
Pages: [1]
  ignore  |  Print  


Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (81 views)
2014-04-15 18:08:23

BurntPizza (73 views)
2014-04-15 03:46:01

UprightPath (84 views)
2014-04-14 17:39:50

UprightPath (67 views)
2014-04-14 17:35:47

Porlus (84 views)
2014-04-14 15:48:38

tom_mai78101 (107 views)
2014-04-10 04:04:31

BurntPizza (167 views)
2014-04-08 23:06:04

tom_mai78101 (263 views)
2014-04-05 13:34:39

trollwarrior1 (214 views)
2014-04-04 12:06:45

CJLetsGame (223 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!