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  Ludum Dare 28: "You Only Get One"  (Read 20827 times)
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Offline CTucker1327
« Reply #60 - Posted 2013-12-14 23:12:28 »

The amount of Potatoe suggestions during DV's Stream was reidculous. Suprised someone used a game formed around "One Potatoe"
Offline HeroesGraveDev

JGO Kernel


Medals: 373
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #61 - Posted 2013-12-15 01:22:33 »



This has gotten pretty crazy.

Just wait until I implement the ability to pelt enemies with potatoes until they die.

Offline Opiop
« Reply #62 - Posted 2013-12-15 01:26:38 »

I really love the character texture, he's so dopey. Exactly the type of person you would expect to be chasing after potatoes!
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Offline Slyth2727
« Reply #63 - Posted 2013-12-15 01:27:24 »

Good luck guys!
Wish I could join   Emo
Next time.
I really like all the stuff I'm seeing here! Once again, good luck Smiley
Offline saucymeatman
« Reply #64 - Posted 2013-12-15 01:29:10 »

My favorite bug so far is when all the enemys ran away from my main character for no good reason! Hahahaha. Smiley
Offline Opiop
« Reply #65 - Posted 2013-12-15 01:51:12 »

I've had no favorite bugs, all of the bugs I've had were obvious ones that could've been solved in seconds but instead have taken hours  Emo

- Jev
My collision detection is really being eaten alive by a bug that I can't pinpoint. Luckily collision isn't absolutely necessary, but it does feel and look weird to be able to walk on stone tiles!
Offline Opiop
« Reply #66 - Posted 2013-12-15 03:38:34 »

So, I'm taking a little break from the development side of things, and I started thinking about packaging everything up. Should I even worry about applets? It seems like it would be a nice way to play a game, but with all the security stuff... plus it looks like a pain to get everything set up. Opinions?
Offline HeroesGraveDev

JGO Kernel


Medals: 373
Projects: 11
Exp: 3 years


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« Reply #67 - Posted 2013-12-15 04:17:48 »

I just took a look at my code, and I realised: When you keep seeing 'potato' in your code, you know you're doing something silly.

Here's a little bit I cut out.
1  
2  
3  
4  
5  
6  
7  
8  
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12  
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16  
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// SNIP
               if(fakepotatoes >= 60 && timer-- <= 0)
               {
                  PotatOne.main.setNextScreen(tw1);
                  PotatOne.main.setNextScreen(tw2);
                  PotatOne.main.setNextScreen(tw3);
                  np3.start();
                  PotatOne.main.setNextScreen(np3);
                  stage = END;
               }
            }
            break;
      }
   }
   
   public void dropPotato()
   {
      if(potatree)
         PotatOne.main.em.add(new Potato(16 + RandomUtils.rInt(5), 19 + RandomUtils.rInt(3)));
   }


Don't even ask what some of the variables are supposed to mean. It's getting really ugly now.

Offline saucymeatman
« Reply #68 - Posted 2013-12-15 05:15:33 »

Ive been programming for 15 hours now!!! new record wooooo!!! Only 3 bathroom breaks and one forced hour break to get a cristmass tree.

This is hardcore!
Offline lcass
« Reply #69 - Posted 2013-12-15 11:48:56 »

I work better sleep deprived, I work faster and think of better solutions  Yawn
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Offline Opiop
« Reply #70 - Posted 2013-12-15 13:08:58 »

Is it sad I've resorted to the Rectangle.intersects function for my collision detection? Wink I think it is.
Offline Opiop
« Reply #71 - Posted 2013-12-15 13:51:40 »

Well, scrapping collision detection. It's not working out.
Offline saucymeatman
« Reply #72 - Posted 2013-12-15 15:47:35 »

Well its done! And I love it.
I envy you all who get the full 48 hours!

Ill post a video when i get the chance.
Offline HeroesGraveDev

JGO Kernel


Medals: 373
Projects: 11
Exp: 3 years


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« Reply #73 - Posted 2013-12-15 19:30:27 »

Morning of Day 3. (I still only get 2 days, just those two days are spread over three)

I've got a bit of work to do, but I may even have enough time left over to add music.

Keep Working!

Offline Opiop
« Reply #74 - Posted 2013-12-15 19:32:28 »

I'm pretty much done Smiley Polishing up the menus and adding a simple end game scenario, and then my first Ludum Dare is completed!

Anyone have screenshots to share?
Offline HeroesGraveDev

JGO Kernel


Medals: 373
Projects: 11
Exp: 3 years


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« Reply #75 - Posted 2013-12-15 19:41:36 »

POTATO FIGHT!!!!


Offline HeroesGraveDev

JGO Kernel


Medals: 373
Projects: 11
Exp: 3 years


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« Reply #76 - Posted 2013-12-15 20:49:00 »


Pelting birds with (fake) potatoes.

Because who needs a shotgun to go hunting.

Offline Agro
« Reply #77 - Posted 2013-12-15 20:51:18 »

wow thats so funny and cool Cheesy

Offline Opiop
« Reply #78 - Posted 2013-12-15 21:15:38 »

I just had one of those rage moments... I was working on my menu system, and enter sends you to the game from the main menu. Well, For some idiotic reason in the game update method, I had coded it so that if I hit enter, the game would kill the player and send it to the death screen... I sat here for a half hour trying to figure that one out Sad
Online ags1

JGO Kernel


Medals: 277
Projects: 6
Exp: 9 years


Make code not war!


« Reply #79 - Posted 2013-12-15 21:31:32 »


Pelting birds with (fake) potatoes.

Because who needs a shotgun to go hunting.

So, do you like potatoes or hate birds? :-)

Offline HeroesGraveDev

JGO Kernel


Medals: 373
Projects: 11
Exp: 3 years


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« Reply #80 - Posted 2013-12-15 21:53:15 »

Neither, unless we're talking about using potatoes as projectiles.

Birds are okay, as long as they don't poop on you.

EDIT: Four hours left.

Offline Opiop
« Reply #81 - Posted 2013-12-15 22:24:16 »

Whoo, game is done! Smiley Now to clean it up, make Jars using JarSplice, and maybe even try applets!
Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #82 - Posted 2013-12-15 22:28:25 »

Sadly I was too lazyte to enter. Sad
@HeroesGraveDev Chips/fries/whateveryouwanttocallthem nicking a seagull? That's a first.  Wink

Why are all OpenGL tutorials written in Brainf**k?
Offline HeroesGraveDev

JGO Kernel


Medals: 373
Projects: 11
Exp: 3 years


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« Reply #83 - Posted 2013-12-16 00:11:36 »

Final Boss Scene and Epilogue are done.

I'll try and get some background music done, but it is pretty much ready.

Offline saucymeatman
« Reply #84 - Posted 2013-12-16 00:31:05 »

Check my game out!  Grin

http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30806

For those of you that dont have the time here is my description :

U`ni`fla`gel�´late
(Biol.) Having but one flagellum; as, uniflagellate organisms.

One cell
One flagellum
One life

You, the single-celled hero, must fight other organisms in an effort to survive. Fight against wave after wave of increasing difficult of enemy, with only a upgrade shop to support you. Death is inevitable. How long can you survive?
Offline HeroesGraveDev

JGO Kernel


Medals: 373
Projects: 11
Exp: 3 years


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« Reply #85 - Posted 2013-12-16 01:14:02 »

Done!

Offline saucymeatman
« Reply #86 - Posted 2013-12-16 01:52:09 »

I get how to leave a comment but... How do I rate an game?   Huh
Offline HeroesGraveDev

JGO Kernel


Medals: 373
Projects: 11
Exp: 3 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #87 - Posted 2013-12-16 01:53:03 »

Ratings aren't open yet.

Offline saucymeatman
« Reply #88 - Posted 2013-12-16 02:01:58 »

Dude you game made me laugh sooooo hard! hahahahaha
That was a masterpeice
Offline Agro
« Reply #89 - Posted 2013-12-16 02:13:34 »

that's aweosme Cheesy really loved the chracter movements and stuff

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