CTucker1327
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Reply #60 - Posted
2013-12-14 23:12:28 » |
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The amount of Potatoe suggestions during DV's Stream was reidculous. Suprised someone used a game formed around "One Potatoe"
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HeroesGraveDev
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Reply #61 - Posted
2013-12-15 01:22:33 » |
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 This has gotten pretty crazy. Just wait until I implement the ability to pelt enemies with potatoes until they die.
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Opiop
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Reply #62 - Posted
2013-12-15 01:26:38 » |
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I really love the character texture, he's so dopey. Exactly the type of person you would expect to be chasing after potatoes!
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Games published by our own members! Check 'em out!
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Slyth2727
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Reply #63 - Posted
2013-12-15 01:27:24 » |
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Good luck guys! Wish I could join  Next time. I really like all the stuff I'm seeing here! Once again, good luck 
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saucymeatman
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Reply #64 - Posted
2013-12-15 01:29:10 » |
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My favorite bug so far is when all the enemys ran away from my main character for no good reason! Hahahaha. 
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Opiop
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Reply #65 - Posted
2013-12-15 01:51:12 » |
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I've had no favorite bugs, all of the bugs I've had were obvious ones that could've been solved in seconds but instead have taken hours  - Jev My collision detection is really being eaten alive by a bug that I can't pinpoint. Luckily collision isn't absolutely necessary, but it does feel and look weird to be able to walk on stone tiles!
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Opiop
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Reply #66 - Posted
2013-12-15 03:38:34 » |
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So, I'm taking a little break from the development side of things, and I started thinking about packaging everything up. Should I even worry about applets? It seems like it would be a nice way to play a game, but with all the security stuff... plus it looks like a pain to get everything set up. Opinions?
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HeroesGraveDev
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Reply #67 - Posted
2013-12-15 04:17:48 » |
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I just took a look at my code, and I realised: When you keep seeing 'potato' in your code, you know you're doing something silly. Here's a little bit I cut out. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
| if(fakepotatoes >= 60 && timer-- <= 0) { PotatOne.main.setNextScreen(tw1); PotatOne.main.setNextScreen(tw2); PotatOne.main.setNextScreen(tw3); np3.start(); PotatOne.main.setNextScreen(np3); stage = END; } } break; } } public void dropPotato() { if(potatree) PotatOne.main.em.add(new Potato(16 + RandomUtils.rInt(5), 19 + RandomUtils.rInt(3))); }
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Don't even ask what some of the variables are supposed to mean. It's getting really ugly now.
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saucymeatman
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Reply #68 - Posted
2013-12-15 05:15:33 » |
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Ive been programming for 15 hours now!!! new record wooooo!!! Only 3 bathroom breaks and one forced hour break to get a cristmass tree.
This is hardcore!
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lcass
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Reply #69 - Posted
2013-12-15 11:48:56 » |
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I work better sleep deprived, I work faster and think of better solutions 
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Games published by our own members! Check 'em out!
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Opiop
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Reply #70 - Posted
2013-12-15 13:08:58 » |
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Is it sad I've resorted to the Rectangle.intersects function for my collision detection?  I think it is.
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Opiop
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Reply #71 - Posted
2013-12-15 13:51:40 » |
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Well, scrapping collision detection. It's not working out.
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saucymeatman
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Reply #72 - Posted
2013-12-15 15:47:35 » |
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Well its done! And I love it. I envy you all who get the full 48 hours!
Ill post a video when i get the chance.
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HeroesGraveDev
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Reply #73 - Posted
2013-12-15 19:30:27 » |
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Morning of Day 3. (I still only get 2 days, just those two days are spread over three)
I've got a bit of work to do, but I may even have enough time left over to add music.
Keep Working!
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Opiop
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Reply #74 - Posted
2013-12-15 19:32:28 » |
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I'm pretty much done  Polishing up the menus and adding a simple end game scenario, and then my first Ludum Dare is completed! Anyone have screenshots to share?
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HeroesGraveDev
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Reply #75 - Posted
2013-12-15 19:41:36 » |
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POTATO FIGHT!!!! 
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HeroesGraveDev
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Reply #76 - Posted
2013-12-15 20:49:00 » |
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 Pelting birds with (fake) potatoes. Because who needs a shotgun to go hunting.
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Agro
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Reply #77 - Posted
2013-12-15 20:51:18 » |
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wow thats so funny and cool 
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Opiop
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Reply #78 - Posted
2013-12-15 21:15:38 » |
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I just had one of those rage moments... I was working on my menu system, and enter sends you to the game from the main menu. Well, For some idiotic reason in the game update method, I had coded it so that if I hit enter, the game would kill the player and send it to the death screen... I sat here for a half hour trying to figure that one out 
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ags1
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Reply #79 - Posted
2013-12-15 21:31:32 » |
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 Pelting birds with (fake) potatoes. Because who needs a shotgun to go hunting. So, do you like potatoes or hate birds? :-)
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HeroesGraveDev
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Reply #80 - Posted
2013-12-15 21:53:15 » |
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Neither, unless we're talking about using potatoes as projectiles.
Birds are okay, as long as they don't poop on you.
EDIT: Four hours left.
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Opiop
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Reply #81 - Posted
2013-12-15 22:24:16 » |
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Whoo, game is done!  Now to clean it up, make Jars using JarSplice, and maybe even try applets!
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Troubleshoots
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Reply #82 - Posted
2013-12-15 22:28:25 » |
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Sadly I was too la zyte to enter.  @HeroesGraveDev Chips/fries/whateveryouwanttocallthem nicking a seagull? That's a first. 
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Why are all OpenGL tutorials written in Brainf**k?
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HeroesGraveDev
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Reply #83 - Posted
2013-12-16 00:11:36 » |
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Final Boss Scene and Epilogue are done.
I'll try and get some background music done, but it is pretty much ready.
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saucymeatman
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Reply #84 - Posted
2013-12-16 00:31:05 » |
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Check my game out! http://www.ludumdare.com/compo/ludum-dare-28/?action=preview&uid=30806For those of you that dont have the time here is my description : U`ni`fla`gel�´late (Biol.) Having but one flagellum; as, uniflagellate organisms. One cell One flagellum One life You, the single-celled hero, must fight other organisms in an effort to survive. Fight against wave after wave of increasing difficult of enemy, with only a upgrade shop to support you. Death is inevitable. How long can you survive?
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saucymeatman
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Reply #86 - Posted
2013-12-16 01:52:09 » |
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I get how to leave a comment but... How do I rate an game? 
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HeroesGraveDev
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Reply #87 - Posted
2013-12-16 01:53:03 » |
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Ratings aren't open yet.
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saucymeatman
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Reply #88 - Posted
2013-12-16 02:01:58 » |
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Dude you game made me laugh sooooo hard! hahahahaha That was a masterpeice
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Agro
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Reply #89 - Posted
2013-12-16 02:13:34 » |
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that's aweosme  really loved the chracter movements and stuff
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