Opiop
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Reply #30 - Posted
2013-12-14 14:23:33 » |
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Not much, but this is my current progress:  Biggest thing I have done is all the rendering, and I have texture switching for the player. Now I need to add in some sort of enemy, text rendering (really easy), and then I need to finish the game! Could have the base game done by today and expand it if I want tomorrow!  I'm using my NEngine library to complete this, I never mentioned that. Anyone else have updates?
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saucymeatman
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Reply #31 - Posted
2013-12-14 14:41:06 » |
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Hells Yea.  My game is called uniflagellate (Uni-Flaj-ulate) It means "One Flagellum" One Cell One Flagellum One Enemy (per level) Each enemy you kill gets you [money_name] to spend on ridiculous upgrades for your cells like machine guns or chain saws. So far Ive finished assets. 
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lcass
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Reply #32 - Posted
2013-12-14 14:45:23 » |
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That picture just there is so trippy  .
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Games published by our own members! Check 'em out!
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Opiop
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Reply #33 - Posted
2013-12-14 16:11:50 » |
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Nice art! Way better than my blocky textures 
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saucymeatman
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Reply #34 - Posted
2013-12-14 16:19:06 » |
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Thanks!!  I hope I can finish!
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Rorkien
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Reply #35 - Posted
2013-12-14 16:47:19 » |
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My idea is a smash-tv like game, where you only get one bullet for every enemy kill
So you gotta kill them before they spend this one bullet.
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atombrot
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Reply #36 - Posted
2013-12-14 17:31:12 » |
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This is what we currently have:  It looks shitty, but thats because the background graphics are made by me  My friend has already made some nice sprites for the persons, but currently I only display one specific (and yeah, not the whole person should be tinted  ). I think our idea could be best compared with a game like lost vikings (if we manage to complete it), where you control multiple units and have to get to a target zone...
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saucymeatman
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Reply #37 - Posted
2013-12-14 17:37:01 » |
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Nice, cool idea! is anyone else making code that makes their eyes want to bleeeed?!!?! 
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atombrot
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Reply #38 - Posted
2013-12-14 17:42:04 » |
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is anyone else making code that makes their eyes want to bleeeed?!!?!  Hahaha... reminds me of one of the threads here in the forum. Currently I'm cutting every corner I can find XD
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Rorkien
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Reply #39 - Posted
2013-12-14 17:58:09 » |
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I'm giving up. My mouse has died and now i'm using something that can't even be called a mouse, also I won't be able to code tomorrow. I shall try again when the stars align. Good luck everyone 
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Games published by our own members! Check 'em out!
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Opiop
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Reply #40 - Posted
2013-12-14 18:01:24 » |
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Nice, cool idea! is anyone else making code that makes their eyes want to bleeeed?!!?!  Oh, its so bad. This contest is seriously destroying my coding style!  Things as basic such as tile collision detection just isn't working, and I want to scream! I'm having a lot of fun though! Edit: Quick update, got enemies rendered (I don't actually know what they are yet!), and they follow the player. Text rendering is working, and I've decided to scrap collision detection for tiles for now. Next up is collision between entities and the secret power! You only get one power per level, and you can only use it once to kill the enemies. You have to survive for 20 seconds to get to the next level, and each level adds one new zombie. Screenshot: 
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HeroesGraveDev
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Reply #41 - Posted
2013-12-14 18:01:53 » |
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It is the morning of Day 2. (for me)  Now I need to implement potatoes. Some of these other ideas are looking really nice. Keep Working!
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HeroesGraveDev
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Reply #42 - Posted
2013-12-14 18:08:42 » |
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Actually, my code is (relatively) tidy. Here's the worst part. 1 2 3 4 5 6 7 8
| body.setSkinForIden("Head", new Skin(TEX.getSubTexture(100, 8, 109, 20), 18, 24)); body.setSkinForIden("Body", new Skin(TEX.getSubTexture(128, 20, 120, 0), 16, 40)); body.setSkinForIden("*UpperArm", new Skin(TEX.getSubTexture(120, 12, 114, 0), 12, 24)); body.setSkinForIden("*LowerArm", new Skin(TEX.getSubTexture(120, 24, 114, 12), 12, 24)); body.setSkinForIden("*UpperLeg", new Skin(TEX.getSubTexture(114, 12, 109, 0), 10, 24)); body.setSkinForIden("*LowerLeg", new Skin(TEX.getSubTexture(114, 24, 109, 12), 10, 24)); body.setSkinForIden("*Foot", new Skin(TEX.getSubTexture(109, 8, 104, 0), 10, 16));
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EDIT: Though technically not part of the code, the file I load the skeleton data from is worse: Pastebin Link
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Opiop
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Reply #43 - Posted
2013-12-14 19:05:36 » |
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Trying load a sound via TinySound and it keeps telling me that the file cannot be found... Gah! 
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Opiop
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Reply #44 - Posted
2013-12-14 19:08:41 » |
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I feel like you are doing way better than me at the moment!  The last half hour has been wasted trying to just load a damn file!! What are you using to play your sounds? 
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Opiop
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Reply #45 - Posted
2013-12-14 19:10:28 » |
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Ah, see this is my first time actually using sound in my games. Silly me, I should have looked into it before the competition, but I guess that's how it goes sometimes!
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Opiop
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Reply #46 - Posted
2013-12-14 19:15:11 » |
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Well, I managed to load the file successfully. Now it's saying wav files are unsupported when it specifically says in the docs that it is in fact supported. God.
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Opiop
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Reply #47 - Posted
2013-12-14 19:17:38 » |
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Thanks, that looks great! I'll have to look into how to set the sound level now. I'm going to have one more go at TinySound and then if it doesn't work I'm finished with it!
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HeroesGraveDev
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Reply #48 - Posted
2013-12-14 19:25:38 » |
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For Ludum Dare I've learned it's best to use what you're most used to rather than to learn your utilities as your making the game.
This is the first time I've really used my skeletal animations 'library', but luckily, due lots of testing while developing it, it works fine. Btw, has anyone seen Notch's livestream? It looks like Santa going on a deforestation rampage. (EDIT: OVER 4000 viewers! Wow.)
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Opiop
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Reply #49 - Posted
2013-12-14 19:27:21 » |
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Yeah, I saw it. Kind of jealous!
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Opiop
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Reply #50 - Posted
2013-12-14 19:34:29 » |
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So kpars, I'm only getting a NPE using your code. How would you load a file in your resources folder?
Edit: Seems I need an InputStream.
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Opiop
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Reply #51 - Posted
2013-12-14 20:03:29 » |
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Yeah, I shouldn't have posted that. Woops. I'll try EasyOGG, sorry for all the crap 
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mirkos
Junior Newbie
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Reply #52 - Posted
2013-12-14 20:16:33 » |
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Too bad I won't be entering due to school. Such problems. Wow!
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Jimmt
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Reply #53 - Posted
2013-12-14 21:43:02 » |
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Finals in 3 days, 1 essay worth 50% grade due in 2 days, 1 lit project due in 4 days 
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HeroesGraveDev
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Reply #54 - Posted
2013-12-14 22:12:55 » |
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Finals in 3 days, 1 essay worth 50% grade due in 2 days, 1 lit project due in 4 days  Challenge Accepted?? 
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Opiop
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Reply #57 - Posted
2013-12-14 22:43:23 » |
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I like yours, I feel like its a chain reaction game to try to trade for the most potatoes you can get!
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HeroesGraveDev
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Reply #58 - Posted
2013-12-14 22:46:15 » |
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I like yours, I feel like its a chain reaction game to try to trade for the most potatoes you can get!
No, it's not. Remember: You only get one. There is only one real potato.
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Opiop
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Reply #59 - Posted
2013-12-14 22:47:06 » |
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Well, it seems you know your game better than I do! Congrats  Sounds cool though, how do you figure out what potato is real? Edit: Sound works now! I converted my wav files over to ogg and it works beautifully  Almost done (sort of!).
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