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  Shaders  (Read 308 times)
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Offline jmguillemette
« Posted 2013-12-11 20:49:48 »

More of an exploratory question then any thing.. but how often do you leverage shaders in your development?
Im trying to get a sense for what are the norms for shader usage.

thx
j.

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Offline Mike

JGO Wizard


Medals: 69
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« Reply #1 - Posted 2013-12-11 20:59:26 »

My previous project had a water shader, my current one has the following ones
Shadows
Texture blending
Water
Swaying grass
God rays
Oculus ray

I think shaders are nice for accomplishing specific things but I make sure the game runs without them as well for older graphics cards. Smiley

Mike

My current game, Minecraft meets Farmville and goes online Smiley
State of Fortune | Discussion thread @ JGO
Offline ags1

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Make code not war!


« Reply #2 - Posted 2013-12-11 21:48:40 »

Fog shader and cloud/sky shader.

I'm using jMonkeyEngine, so shaders are unavoidadable.

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Offline RobinB

JGO Knight


Medals: 37
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Spacegame in progress


« Reply #3 - Posted 2013-12-11 22:28:24 »

Modern games use many shaders.

For my 2D game i currently have:
Serveral for particle systems
Terrain shader
Blur shader (needs 2 passes so 2 shaders)
Joint shader (3d bone animations).
Default shader (w/wo light, w/wo texturing, w/wo alpha).
Water shader.
Weapon / tool shader.
Background shader (day / night transistions).
Serveral debug shaders
*Still need to add lighting + shadows
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