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  Some "art" I made today. Feedback would appreciated ^.^  (Read 1173 times)
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Offline NegativeZero

JGO Coder


Medals: 14
Projects: 2


Zero but not.


« Posted 2013-12-10 11:47:48 »

So I was playing around in Blender today and I made this.


The vertex colours aren't a texture, they're just something I spent putting on two minutes prior to posting this. This is what it actually looks like:



(I posted it in WIP because I hope this is the start of a project or game)
Offline Varkas
« Reply #1 - Posted 2013-12-10 11:57:15 »

The model looks good to me. You can add a better texture at any time later.

I've always been a bit scared of the rigging and animating parts. Good luck with that Smiley

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
Offline saucymeatman
« Reply #2 - Posted 2013-12-10 20:53:51 »

Ive always been good with animating and rigging but not great with models! Particularly humanoids.
This looks good though, whats the game?
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Offline EgonOlsen
« Reply #3 - Posted 2013-12-10 21:07:24 »

Cool! What's the polygon count of this mesh? I need something like this (animated and as keyframes) really badly as a replacement for the (pretty ugly) NPC models in my Android RPG. Any chance that you are interested to create something like this? I would be eternally grateful... Smiley

Offline kingroka123

JGO Knight


Medals: 22
Projects: 3
Exp: 10-12 months


Gamer's Helmet


« Reply #4 - Posted 2013-12-10 23:50:40 »

This a better man that I could make but maybe add a Subdivision Surface for added detail? I'm looking forward to the game thoug.

Offline opiop65

JGO Kernel


Medals: 123
Projects: 7
Exp: 3 years


Team Alluminum


« Reply #5 - Posted 2013-12-10 23:51:55 »

I'd say my only criticism is the hands, but other than that it looks good!

But I really can't talk because I haven't used blender in years Smiley Good job!

Offline NegativeZero

JGO Coder


Medals: 14
Projects: 2


Zero but not.


« Reply #6 - Posted 2013-12-11 02:41:56 »

I added a bit more detail into it, completed the hands.
Moving on to doing the texturing next.



@opiop65
I was struggling with getting the hands right, but I think I got it now ^.^

@kingroka123
I tested using Subdiv, but it decreased the volume of the person, making him look much skinnier.

@EgonOlsen
I'll provide you with the .blend file if you want, but I don't know much about animation. I'm still learning all this blender stuff.
Total amount of tri's: 1594.

@saucymeatman
Well first I want to design a skeletal animation system. It's always been a goal of mine to do so, and I feel I've learnt enough now that I could at least try.
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