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  Simple mobile game… XMPP, AMQP, MQTT?  (Read 2636 times)
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Offline Hercooles

Senior Newbie

« Posted 2013-12-10 10:20:50 »

Hello all,

I want to develop a semi-realtime (actually turn-based, but with concurrent interaction) Java game (Android compatible).

I think that XMPP has some comfortable features but I've read that it's really not the best choice in mobile context... and might be a bit slow.

I am given to MQTT... do you think it is a good choice? Or should I rather go without a messaging middleware?

Thanks in advance!
Offline gouessej
« Reply #1 - Posted 2013-12-10 12:02:17 »


XMPP would be enough for something "semi-realtime". You can look at the source code of Jeti or Jitsi to know how to manipulate XMPP in Java.

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