aNt
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Posted
2004-01-13 09:52:21 » |
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Not trying to knock OpenAL. but anyone no if there are any Java wrapers for FMOD?
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gregorypierce
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Reply #1 - Posted
2004-01-14 16:52:07 » |
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There aren't any 'non commercial' bindings for fmod. I had suggested it as the 'way to go' for both LWJGL and JOAL a while back but there were no takers and the library I ended up producing for that customer is very closed and proprietary. Nothing stopping people from making one. I think you may find the fmod folks VERY helpful.
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http://www.gregorypierce.comShe builds, she builds oh man When she links, she links I go crazy Cause she looks like good code but she's really a hack I think I'll run upstairs and grab a snack!
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aNt
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Reply #2 - Posted
2004-01-14 17:12:28 » |
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my JNI is a bit poor and i guess i need a C compiler thats half good. fmod is not that expensive if u ask me and looks lot more powerful then OpenAL. shame u cant sneek a fmod jar out  i will look into it more- looks like its time for me to learn JNI then.....
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Games published by our own members! Check 'em out!
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gregorypierce
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Reply #3 - Posted
2004-01-15 01:27:50 » |
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fmod is both more powerful than, faster, and better supported than OpenAL at any stretch. fmod used to be 100% free for shareware and the like, but the cost of supporting people imposed a cost for that product. but at $100 bones - if you can't pay that, I mean really how far are you going in actually spending a penny on marketing, getting your brand out, etc. If you depend on word of mouth to sell your product... (no comment)
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http://www.gregorypierce.comShe builds, she builds oh man When she links, she links I go crazy Cause she looks like good code but she's really a hack I think I'll run upstairs and grab a snack!
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aNt
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Reply #4 - Posted
2004-01-15 13:31:04 » |
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i have payed for it  - sound is very importent, and i need somthing that workds well. all i have to do now is work out how to do C  for the JNI... never done that before...  eek!
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Markus_Persson
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Reply #5 - Posted
2004-01-16 11:28:45 » |
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If you depend on word of mouth to sell your product... (no comment) <cough>counter strike</cough>
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gregorypierce
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Reply #6 - Posted
2004-01-16 18:17:03 » |
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There's an exception to every rule and even a broken clock is right twice a day 
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http://www.gregorypierce.comShe builds, she builds oh man When she links, she links I go crazy Cause she looks like good code but she's really a hack I think I'll run upstairs and grab a snack!
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aNt
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Reply #7 - Posted
2004-01-16 22:42:18 » |
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lol
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aNt
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Reply #8 - Posted
2004-03-04 06:56:05 » |
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cs on xbox and the like seems to cost. and the player still needs hl to play it anyways  so not as cheap as it looks. 
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Markus_Persson
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Reply #9 - Posted
2004-03-04 10:26:51 » |
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I never said it was cheap. I just said it become hugely popular without any marketing.
Sure, they're starting to market it now, but it was popular way before that when it was "just" a normal hl mod.
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Games published by our own members! Check 'em out!
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Jani Laakso
Junior Member  
Do it with Java!
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Reply #10 - Posted
2004-03-09 12:31:01 » |
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my JNI is a bit poor and i guess i need a C compiler thats half good. fmod is not that expensive if u ask me and looks lot more powerful then OpenAL. shame u cant sneek a fmod jar out  i will look into it more- looks like its time for me to learn JNI then..... Check a project called http://www.swig.org/This really gives you a fast boost for creating Java API to most C / C++ projects. I've used this e.g. on Odejava project that wraps ODE (native physics library) for Java users. You can use Swig to construct most of your API fully automatically. The most simplest option is to create project.i and cut and paste all C method headers to this file. Then you execute swig and voila, you have Java files and native .obj files that you need to link with your native library (just to get JNI binding to work). Of course there are places where you want to use your own code, e.g. add ByteBuffer support etc. You can also set quite complex definitions on how Swig wraps methods. Summary, swig is powerfull tool for doing JNI.
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aNt
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Reply #11 - Posted
2004-05-14 10:33:15 » |
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heres one on my server. still some stuff to do mind. have to hide them pointers into java data types. http://topresult.tomato.co.uk/~jerome/ps: brought to us by Jerome
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Catharsis
Junior Member  
EGR Software rocks!
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Reply #12 - Posted
2004-05-14 21:02:23 » |
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Cool.. Thanks for working on this port..
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aNt
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Reply #13 - Posted
2004-05-15 13:34:17 » |
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we are just going around the code an fixing all the Pointer to java types. new version soon  anyone want to help on the MacOSX port?
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Inquisitor
Guest
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Reply #14 - Posted
2004-05-15 17:34:48 » |
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Very nice. I've really wanted to see FMod in Java (can finally use the oxm-format). Works like a charm too.
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aNt
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Reply #15 - Posted
2004-05-22 10:51:34 » |
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im trying to get Jerome to make it 100% free- do what you like!.
if not my mate onion and i have made another java fmod that we will make fully free. just need to update it to the new fmod version!
they both work 100% so rock and roll. But if theres anyone out there who has a clue about Bundles and MacOSX related jazz. Bish Bosh it not a tricky port!
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princec
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Reply #16 - Posted
2004-06-21 16:49:18 » |
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In case anyone missed it - LWJGL now comes with fmod support. Cas 
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aNt
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Reply #17 - Posted
2004-07-19 12:20:08 » |
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nop- and its top news. mac osx?
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princec
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Reply #18 - Posted
2004-07-19 15:17:39 » |
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Our OSX support is still sketchy due to lack of volunteers. Should be a breeze to add... Cas 
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Nraged
Senior Newbie 
Java is the future of Gaming
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Reply #19 - Posted
2004-08-26 11:02:59 » |
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