Sweet, new version looks good.
I spent a long while in the first half or so of the game (the "wounded--multi-resolution-version-.jar", that is), and blazed through the second half by pressing 0 over and over. I think I died in the process. Anyway...
Most of what I found was typos, which I've copied below (You ought to just be able to search your string base for the exact text)"
2) What's you're problem with me?
1) I know those stretches, you were a solider yourself.
He nods "I'm a soldier...
I wish there was something I could do to help her out, bu I worry she's a little scared of me.
"Uhh... didn't we already talk about that?."
She frowns. "Anway I ended up in Equestria...
The healing potion is my personal favorite, they're realy hard to make...
scared to talk too much about herself. I definitely know what that'slike.
There's a heavy duty Spring attached to it, and a lot of rubber...
Ura smiles. Okay, then, lets make ourselves a glow lamp. She reaches...
"Say could you help me out?" I need the Cretz."
tiny bit of magic that lets them glow to scare of light fearing cave species...
few minutes of light, but if you mix in somethin that slowly...
She catches sight of the solution still sitting open and blushes.
smashing her hoof into tube over the beaker shattering it.
hurtled bodilly into the metal security door.
(only one newline per option when you go back to first room)
2) Oh c'mon! You're not Hard Knock! You've been helping me from the start, what have I done tomake you think I'm going to turn on you now?3) I'll... I'll go get help.
(newlines also off-and-on broken talking to Ura)
There's an agonizing screech as Blueblood drags his horseshoe across the side of the medicine cabinet."
Everyone broke down and couldn't do their jobs at the first sign of crisis. that doesn't seem okay to me. (and no newline following option 1)
Ura is the most talented alchemist I've ever met, even the unicorns were afraid of her. (Flow feels wrong. Perhaps period instead of comma?)
Hard Knock turns away. "Whatever you say boss." (missing comma)
Ura smiles uneasilly.
Soldier you should totally come by soon so we can go spelunking. (missing comma after "Soldier")
I'm so broken I can barely help myself." (imo, feels like it needs a "that" after "broken". But that may just be me.)
3) How did you collect this little union of yours?4) I'm not going to lie, things seem pretty stacked against you.
Well, just about all of my friends nearly died because I'm such a massive clutz...
I like making friends where ever I go (should be "wherever")
"I swear, you pick up one guy. Once!" Ura was in a tight spot. (Quotation shouldn't end after "once," and if the next sentence is a new paragraph, put quotation marks there instead)
Us dragging victory from the jaws of defeat on this one may be a long shot, but at least it's shot." (KAPUT. DEAD. Oh, you mean "a shot"?)
The door to the east is suprisingly Heavy duty.
Examine North door->"The door to the east is suprisingly Heavy duty" (Lolwut?)
locker is present, filled with dangerous implements. (space on beginning of new line)
Plus everyone's allways telling me to look out for diamond dogs...
a bit too hard. (space at beginning of newline)
Darn I need to find a better catch phrase." (needs comma after "darn")
Honestly I should be asking if you're okay"
"But... now that I think about it, Neri seems to still want to go spelunking with you... (WHO IN THE WORLD IS NERI?)
"I guess we came from some simmilar places."
"Think about it pegasus." (needs comma)
"Yeah, honestlythis thing is way more of a hazard than a help. I'll probably askBlueblood to help me take it down."
Examine Doors -> you only seem to look at one door
"Thinking of going of spelunking?" Ura asks.
they're not really hostile the earth pony unions have been trying to get them on our side... (missing period in here)
some success..." (space at newline)
She scratches her head "I guess...
Soldier can I talk to you for a minute? (missing comma and end of quotation)
she had eyes that could drill deep into ponies souls ("ponies' souls" for plural possessive)
Ura pulls out a very familliar beaker.
The alchemist produces a crystal clear flask... (should be "crystal-clear")
...white and BLUE all over? Heh... Okay, that was terrible" (missing period at end)
"Thinking of going of spelunking?" Ura asks.
Next up were a few bugs/strange behavior that I noticed:
Choosing option 0 twice from start ends up in a single-path line, with option 1 doing nothing most of the time, ending at a choice where no option does anything. ( also throws an exception every time you try to enter an option: http://pastebin.com/hbyNTd7W
In a lot of places, you can choose option 1, option 3, or option 4 as many times as you'd like. However, option 2 ends with "We've had that conversation." or similar.
At end, can choose 1 or 0 to make credits repeat, but not anything else.
Pressing 1 every time you enter a new area is kind of strange imo.
Overall, I quite enjoyed it. The story itself was quite engaging, and the choose-your-own-adventure style of input was quite a lot easier to pick up on than standard Zork-style text adventure input (as well as being easier to code, I'd imagine!). Kudos, and good luck on this project! I'll test more as I have time/energy.