Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (512)
Games in Android Showcase (119)
games submitted by our members
Games in WIP (576)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Oh My Goat avalaible for iOS, Android and Ouya!  (Read 5107 times)
0 Members and 1 Guest are viewing this topic.
Offline YaW
« Posted 2013-12-06 16:06:31 »



Description

Oh My Goat is a platform game packed with action and millimetric jumps in which reflexes are the key.  You will travel through different worlds and benefit from the skills of the animals you save to dodge and jump hundreds of obstacles that await you along the path.

The Hunter has turned all animals into cubes to transport them in his truck, but Patrick the goat has managed to save himself at the last minute with the help of the Shaman.  Your mission will be to help Patrick to rescue all the other animals and, with the help of the Shaman, return them to their normal state.

Includes:
● 384 levels... and more on the way!
● Four different environments, with unique game mechanics
● Leaderboards and achievements
● Simple and intuitive controls  
● A fun-filled experience suitable for all ages

Trailer

<a href="http://www.youtube.com/v/PBAtAGhRIQc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/PBAtAGhRIQc?version=3&amp;hl=en_US&amp;start=</a>

Screenshots







Download



Offline saucymeatman
« Reply #1 - Posted 2013-12-06 20:18:06 »

How did you use Java on IOS?
I was under the impression that Apple only allowed Objective C/C/C++ and with MonoTouch .net languages.
Offline YaW
« Reply #2 - Posted 2013-12-06 20:21:22 »

How did you use Java on IOS?
I was under the impression that Apple only allowed Objective C/C/C++ and with MonoTouch .net languages.

With the fantastic LibGDX+RoboVM (http://www.robovm.org/)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline dermetfan
« Reply #3 - Posted 2013-12-08 22:07:13 »

I was waiting for this release, it's absolutely great! I love the pace and art of this game. Looking forward to more levels! Cheesy

Offline StrideColossus
« Reply #4 - Posted 2013-12-10 17:37:34 »

Really nice game, great graphics, simple but fun - great work.
Only one question: what were you smoking when you came up with the storyline? Wink
- stride
Offline ags1

JGO Wizard


Medals: 67
Projects: 3
Exp: 5 years


Make code not war!


« Reply #5 - Posted 2013-12-10 22:07:10 »

By the way, good trailer!

Offline YaW
« Reply #6 - Posted 2013-12-14 08:49:53 »

Really nice game, great graphics, simple but fun - great work.
Only one question: what were you smoking when you came up with the storyline? Wink
- stride


 Grin

Nothing, I swear Lips Sealed
Offline KevinWorkman

JGO Wizard


Medals: 85
Projects: 11
Exp: 12 years


klaatu barada nikto


« Reply #7 - Posted 2014-03-26 15:50:32 »

This is pretty fun and addicting. It actually kept me awake last night playing when I should have been asleep!

It does get a little repetitive after a while though, so you might want to switch it up a little more often. Having 400 levels is great and all, but not if they all blend together!

Static Void Games - Play indie games, learn game programming, upload your own games!
Pages: [1]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Longarmx (50 views)
2014-10-17 03:59:02

Norakomi (39 views)
2014-10-16 15:22:06

Norakomi (31 views)
2014-10-16 15:20:20

lcass (35 views)
2014-10-15 16:18:58

TehJavaDev (66 views)
2014-10-14 00:39:48

TehJavaDev (65 views)
2014-10-14 00:35:47

TehJavaDev (55 views)
2014-10-14 00:32:37

BurntPizza (72 views)
2014-10-11 23:24:42

BurntPizza (43 views)
2014-10-11 23:10:45

BurntPizza (84 views)
2014-10-11 22:30:10
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!