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Offline Mr_Ridd

Senior Newbie

Java games rock!

« Posted 2004-01-13 06:49:22 »


I've started to write a FPS, all I've got at the moment is  a tunnel of which I can go forward, back, left right and I can jump.  

Three things I'm not quite sure about:

I move backwards and forwards by calling glTranslatef and I decrease/increase the Z-axis depending on whether I'm going forwards or backwards.  

Is this the right way to do it or is there a better way?

How do I turn around, like do a 360' turn on the spot.

When I import a 3D model, how do I change the perspective of the model without changing the size?

If I use GL.glLookAt(); I can get the right size, but then the model is in the distance. If I bring it closer it gets bigger.  How do I keep the size the same?
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