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  LWJGL 2.9.1  (Read 1877 times)
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Offline Matzon

JGO Knight

Medals: 19
Projects: 1

I'm gonna wring your pants!

« Posted 2013-12-02 21:01:17 »

The LWJGL team is proud to present the latest release of LWJGL: 2.9.1

LWJGL 2.9.1

  • Add: HiDPI mode for OS X
  • Add: Support for the OS X 10.7+ fullscreen mode API
  • Fix: CALayer/Display.setParent() initial position bug
  • Fix: Command + Tab caused the command key to become stuck
  • Fix: Autoresize CALayer bug

  • Add: Implement 8 bit Icon transparency support on Linux, now using the modern _NET_WM_ICON

  • Add: OpenGL 4.4
  • Add: Support for PointerBuffer parameters to OpenGL
  • Add: KHR_mipmap_image, KHR_mipmap_image_writes, KHR_srgb_image_writes, KHR_subgroups

  • Fix: Fix the LWJGL AppletLoader so that it works on Java 7u45

  • Add: Event api (Buffered)
  • Fix: Missing key up events when both shift keys are pressed at the same time
  • Fix: Keyboard key codes to return Unicode characters instead of ASCII characters


Remember to donate Wink

Notice: We'd like to remind people to include the copyright, conditions and disclaimer statement for LWJGL in their products, as required by the license. Though we are not about to claim foul in any way, it would be nice to see a link back to in the credits or documentation at the very minimum.

Offline jmguillemette
« Reply #1 - Posted 2013-12-02 21:06:46 »

Hurray <-- using a mac to code on..

-=Like a post.. give the author a medal!=-
Offline kappa
« League of Dukes »

JGO Kernel

Medals: 105
Projects: 15


« Reply #2 - Posted 2013-12-02 21:28:42 »

Hurray <-- using a mac to code on..
Yup OS X got a lot of tiny fixes and support for some nice new features.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline princec

« JGO Spiffy Duke »

Medals: 755
Projects: 3
Exp: 16 years

Eh? Who? What? ... Me?

« Reply #3 - Posted 2013-12-03 09:21:07 »

Many thanks everyone Smiley Now I've got to rebuild and upload everything again - bah!

Cas Smiley

Offline Varkas
« Reply #4 - Posted 2013-12-11 15:22:04 »

Works fine, thanks Smiley

if (error) throw new Brick(); // Blog (german):
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