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  Dragon Realms - Rogue Like Game (WIP)  (Read 3812 times)
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Offline Borkpaladin
« Posted 2013-11-28 08:33:48 »

This is the first main game that I have worked on without eventually giving up due to lack of interest or horrible planning. 'Dragon Realms' (a chessy title that I'll probably change) is supposed to be a Rogue-Like game focusing around randomly generated dungeons and a ton of loot. The main idea is to progress through 30-50 randomly generated dungeons, each containing a different boss, until the player reaches the final level and has to face off against the final boss. The first level will just be a pre-made town(s).

So far I've added a few different enemies, the first boss, a bunch of weapons, 6 different types of dungeon generation, lighting (-ish), a particle effect, npcs, a console and menus. I've also added the ability to spawn structures into the maps, although I haven't actually implemented this yet  Tongue. The game does use quite a bit of ram while it first loads its resources (about 1gb), and uses around 500mb normally. Originally, I did have trouble getting the frame rate to a reasonable level with such a large amount of tiles, however now on my pretty average laptop I managed to get about 60-200 fps. I decided to use the lwjgl and Slick 2D for rendering and sound, however for some strange reason I didn't actually realise slick did other stuff besides rendering, so I made the rest of the engine myself.

I should also note that the music used in the game is by Kevin MacLeod (

Screen Shots


Download (Hopefully it works, it's super alpha/totally not done but it will be eventually)
 - Side note, if you play the game and are stuck in the terrain, try pressing the ¬`(tilde) button, typing 'generateLevels' and pressing enter. In the console you can also use 'toggleDebug' to show fps, 'toggleLighting' to.. well, toggle lighting and 'spawn (enemy name) (x) (y) (strength)' to spawn enemies (some enemy names are snake, zombie, slime and skeletonArcher). '+' and '-' change the zoom level.

I made most of the sprites myself, however some of them are place holders, such as the door and snake sprites which are from Oryx's LOFI Fantasy sprite set.

Any ideas for how to make the game a bit more... fun, would be great  Wink

Here's a no-sound version that it a bit smaller in size (8mb rather than 40mb)
Offline trollwarrior1
« Reply #1 - Posted 2013-11-28 08:42:42 »

Why is this 40mb? Cheesy
Offline Borkpaladin
« Reply #2 - Posted 2013-11-28 08:45:57 »

Why is this 40mb? Cheesy

Weeeelllll..... it started by adding one piece of music to it, then it sought of spiraled out of control from there...
Also apparently I forgot how to compress audio Tongue
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Offline trollwarrior1
« Reply #3 - Posted 2013-11-28 08:49:11 »

Hmmmm I can't seem to figure out how to move! Cheesy Any help?

Where did you get the music? It is really awesome. Brings back nostalgia from runescape and stuff Tongue (EDIT OW FAK you actually said about the music in the post.)
Offline Borkpaladin
« Reply #4 - Posted 2013-11-28 08:51:47 »

Use the wasd keys, if that doesn't work you might have just spawned in a block (I haven't fixed that yet...), try pressing the tilde key (¬ or ` its the squiggle one) and typing generateLevels to spawn the levels again. Alternatively you can just start a new game (I really need to fix this Tongue)

I got the music from Kevin MacLeod's website (, he has a ton of royalty free music.
Offline trollwarrior1
« Reply #5 - Posted 2013-11-28 08:52:58 »

Ow lol I realized I was standing on water when I first started the game Tongue
Offline Borkpaladin
« Reply #6 - Posted 2013-11-28 08:56:09 »

I'm afraid it doesn't have much of a goal to it yet (that's one of the main reasons I posted it, to get some advice Smiley ), but you can go down the stairs to check out the different terrain generation modes.
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