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  Headline Benchmark  (Read 6201 times)
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Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #30 - Posted 2013-12-16 18:36:02 »

Thanks! I'd better start adding that credits page!

Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #31 - Posted 2013-12-16 22:55:08 »

Does anybody know of a way to get a better name for a graphics card than the GL_STRING approach I'm currently using?

I had the idea to get more detailed information about the GPU through the OpenCL API, but that seems a bit crashy. at least I get native code exceptions when i just try and create a context with my radeon 3450M. I won't blame Jogamp, I guess support for OpenCL is pretty patchy, particularly on older or less mature drivers. So that idea bites the dust. Maybe there is something in GL capabilities that I can use.

Offline zngga
« Reply #32 - Posted 2013-12-19 05:46:38 »

Well, that was fun. Watching my computer transform into a jet turbine and fly around the room, barely held down by its power cord!  Grin

I don't think that the results were submitted though, I got a 'not supported error' in the terminal when I hit submit... still fun.

My code never has bugs... it just develops unexpected features!
Games published by our own members! Check 'em out!
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Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #33 - Posted 2013-12-19 07:27:28 »

On some varieties of Linux the results won't get submitted because the OS doesn't support java.awt.Desktop. The submission URL is however written to headline-benchmark-trace.txt in your home directory, and you can manually paste it into a browser to manually submit.

Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #34 - Posted 2013-12-28 21:59:24 »

Headline Benchmark reached 100 dowloads today. It's an internet sensation! Champagne all around!

Windows 64 bit: 55 downloads
Windows 32 bit: 21 downloads
Linux 64 bit: 13 dowloads
Linux 32 bit: 6 downloads
CLI: 5 downloads

Offline SHC
« Reply #35 - Posted 2014-02-01 14:58:46 »

No mac binary still....
Can you send me a debug build? I want to test it right now.

Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #36 - Posted 2014-02-01 21:38:37 »

Hi sorry, I've been busy remodelling my house.

I will get the mac binary up ASAP!

Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #37 - Posted 2014-02-01 22:35:31 »

I added SHCs code and built a MAC binary. The website is not updated (it is untested code) but here is a link to download the binary:

https://bitbucket.org/aclarke/headline-distribution/downloads#download-304630

Good luck, and let me know what happens!

PS: The next update will include a Credits screen, much needed for the many people who have helped me :-)

EDIT...

Hey SHC, that was quick! But why do you have a None graphics processor? The string "None" is being returned by my OpenGL calls...

Offline SHC
« Reply #38 - Posted 2014-02-02 02:28:19 »

@ags1

I've used the command line version and that's why it is None graphics card. I'll upload the new results.

Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #39 - Posted 2014-06-30 10:20:05 »

Headline Benchmark is now on Google Play for Android:

https://play.google.com/store/apps/details?id=com.clarke.agnes.benchmark.android

Games published by our own members! Check 'em out!
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Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #40 - Posted 2014-11-06 22:22:36 »

To celebrate passing 300 downloads, here is the latest OS scorecard for Headline Benchmark downloads:

Windows-64: 179
Windows-32: 48
Linux-64: 33
Linux-32: 15
CLI: 21 (CPU-only pure Java version)
Android: 49 (but out of 49 downloads, only 8 have kept it installed)


Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #41 - Posted 2014-11-25 17:38:32 »

Who woulda thunk it...? Android 5 does give a huge speed boost to Java apps. No effect on OpenGL calls though. This result is a friend's nexus 4 - green bars are Android 5 and grey bars are Android 4.4.

http://www.headline-benchmark.com/results/2306c4d0-f5ee-4a46-aa84-601d7a6009d7/7ab4fb16-dc7c-4d97-bcd8-24abd1d09208

I take care to warm up my CPU tests, so I thought ART wasn't going to make a big difference.

Offline EgonOlsen
« Reply #42 - Posted 2014-11-25 19:05:09 »

I find this interesting as well: How much has ART improved from the developer preview in 4.4 to the final version in 5.0? This compares "your" 5.0 results with my 4.4 with ART:

http://www.headline-benchmark.com/results/2306c4d0-f5ee-4a46-aa84-601d7a6009d7/96064420-069b-44ba-a622-9354396ea141

Offline ags1

JGO Wizard


Medals: 75
Projects: 3
Exp: 5 years


Make code not war!


« Reply #43 - Posted 2014-11-25 19:25:18 »

I have a nasty feeling about this. I don't trust a 3x improvement in some cases. Still, Google claimed similar boosts in their promo slides:



From http://blog.newrelic.com/2014/07/07/android-art-vs-dalvik/.

EDIT: On all three results posted (EgonOlsen's and mine) I'm proud of the consistency I get from the GPU tests - almost exactly the same numbers each time even though the Java (CPU) side is wildly differing between the runs.

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