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  MineForce-Edtior (only box2d atm)  (Read 3511 times)
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Offline MineForce

Senior Newbie

Projects: 2

« Posted 2013-11-26 20:43:20 »

hi,  Smiley
because adding new content to: was quite boring,
we decided to improve our editor to be able to create everything inside the editor.
It's a tech-demo and only parts of the final editor are implemented yet/again, because we changend some fundamental stuff.
But the box2d-body-editor is ready for testing, because it already supports all kind of shapes and joints.
The wiki is also in tech-demo-state. It was mostly created on my way to university, so Roll Eyes
If something is badly explained / something is missing / you would add a feature please feel free to criticise.
Of course commendations are great, too  Grin

Downloadlink + wiki:

The box2d-editor you can currently use isn't the editor that will be used to create a box2d-world, it's just for creating "complex bodies" which can be placed on a map later on.
Of course you will be able to load those objects Smiley

Known Bugs:
The gui positions are "a little bit" messed up if tabs are next to each other.

Any suggestions and criticism are welcome!
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