I am not using JBullet. I am just toying with the idea of a physics engine (small, albeit).
Nothing much. Just was working on implementing Newton's 3 Laws. I got the #3, and realized I need to be able to detect collision! I tried box-colliding, and it just is not good enough. I have been looking around though!@opiop65
I realize that this is a big undertaking. I just thought I would give it a try. In the end, I probably will go to JBullet, but so far it has been fun, and taught me some!@Tim_wilson
Thanks for the convex tippet!@Heroesgravedev
I can still learn a lot from creating some basic physics. Nothing like rotational momentum or anything, but simple stuff like bounciness(need collision, which brings us to this thread), friction (done), and velocity(done).
I plan to use JBullet, but it would be nice to toy with this idea. I have no hopes of making something close to the scale of JBullet. Also:
Just saying it's not worth learning unless you are going to use it.
I hope that you mean:
Just saying that it's not worth learning unless what you learnt applies elsewhere.
If not, I disagree.
Before I started coding, I was into hobbyist electronics. I quit due to it being way to expensive for me (cirquit boards aren't cheap!), but I left with valuable experience in audio-work, electricity, and wiring, which has helped me many of times in my computer-endeaveurs. Was taking up this hobby useless because I never made anything useful? No! I learnt a lot with it, most of which has helped me since. It definetely was worth learning basic circuitry.
I will NOT use this little experiment, but I will take more experience in vectors, etc. out of it.
Now I have to go to bed. Seeya all later!