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  Abstractualizing Paulscode?  (Read 1412 times)
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Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Posted 2013-11-19 01:44:08 »

So, while working on MERCury, I decided I need to move to a better sound system than TinySound. I decided to use pualscode's 3d sound system (it can be 2d!). But since it is an engine, I need to wrap around it with an class: Sound. So I initialized the sound system successfully:
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Starting up SoundSystem...
Initializing LWJGL OpenAL
    (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
OpenAL initialized.


Then I make a sound:
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         Sound s = Sound.loadSound("res/j.ogg", false, 0, 0);
         s.play();


Sound's load() and play() methods:
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   public void play() {
      Runner.getInstance().soundSystem().play(source);
   }

   public static Sound loadSound(String location, boolean loop, float x, float y) throws FileNotFoundException {
      if (!new File(location).exists())
         throw new FileNotFoundException("No '" + location + "' exists!");

      try {
         Runner.getInstance().soundSystem().loadSound(new URL(location), String.valueOf(Sound.crnt_src));
      } catch (MalformedURLException e) {
         e.printStackTrace();
      }

      Sound result = new Sound(String.valueOf(crnt_src));
      crnt_src++;
      return result;
   }


I probably am doing something super n00bish... I am new completely to sound. What little experience I do have is from slick2d, and that has nothing to do with this!

Thanks!

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline unenergizer

Junior Member


Medals: 3
Exp: 1 year


Work hard, practice often, and you will succeed!


« Reply #1 - Posted 2013-11-19 01:48:13 »

I would tell you, but then I would have to kill you.  Lips Sealed

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Steam: unenergizer
Online Longarmx
« Reply #2 - Posted 2013-11-19 01:51:40 »

I wouldn't have the loop and position in the load method. Rather, put them in the play method. Also, what's wrong with tiny sound? It is a good library.

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Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #3 - Posted 2013-11-19 01:58:39 »

Don't get me wrong. Tinysound is an AMAZING library. It has served me well throughout the time I used it.

But it lacks some of the more complicated things, like doppler, sources, etc.

So sadly, Tinysound is not an option here.

You don't know nerdiness yet; you haven't even met me!
www.wessles.com
Offline gouessej

« In padded room »



TUER


« Reply #4 - Posted 2013-11-19 10:26:43 »

Hi

Paul Lamb Sound library doesn't need to be "abstractized", it's already high level enough in my humble opinion. If you need to implement the Doppler effect, rather contribute to this library.

what's wrong with tiny sound? It is a good library.
It doesn't support OpenAL and I'm not sure it works under Android.

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