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  More than one usable Music object in Slick/LWJGL?  (Read 828 times)
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Offline P0jahn

Senior Devvie


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Projects: 3



« Posted 2013-11-16 02:01:03 »

Is there a way to increase the number of channels used for the Music object in Slick/LWJGL?
I want to play two Music files simultaneously.

The reason I need more than one Music object is because you can change the volume of a playing Music. This do not work with the Sound object.


Edit: Just use TinySound
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