Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Achieve 2D in 3D Fez effect  (Read 1049 times)
0 Members and 1 Guest are viewing this topic.
Offline Simn
« Posted 2013-11-15 22:07:18 »

Hello everyone!

I really admire the 2D in a 3D world effect that Fez has. But I've got no idea on how I could implement something like it. Any ideas?

- Simn
Offline Voidbytes

Innocent Bystander




A guy who likes to make games


« Reply #1 - Posted 2013-11-15 22:14:32 »

I would imagine its just an orthographic camera with a 3D Plane world.
Right now I'd say it just switches between fixed rotations with a regular Perspective camera, and has the character drawn separately.

I like to make games that are fun.
Offline Simn
« Reply #2 - Posted 2013-11-15 22:38:32 »

So you just think that it's a plain orthographic camera that they switch with a perspective camera when they rotate?

- Simn
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline opiop65

JGO Kernel


Medals: 161
Projects: 7
Exp: 4 years


JumpButton Studios


« Reply #3 - Posted 2013-11-15 23:06:49 »

I imagine that its a perspective camera, just with 2d sprites drawn and 3D tiles, and the camera locked to iterations of 90 degrees.

Offline Simn
« Reply #4 - Posted 2013-11-18 22:01:05 »

Got it working quite nice now. Smiley I just sat it up with a perspective camera and a world that rotates with intervals on 90 degrees from an arbitrary point.

- Simn
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (114 views)
2014-11-26 15:22:04

toopeicgaming1999 (102 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!