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  [2D Minimalistic] Pixavive - Survival Alpha, v0.06  (Read 2059 times)
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Offline tom_mai78101
« Posted 2013-11-15 15:12:15 »



Pixavive - Survival Alpha  v0.06

Author:
tom_mai78101

Instructions:
A 2D pixel-only real-time strategy game. Your task is to defeat the enemy forces by creating spawners, and send out units to battle.

How-to-play:
The white dot that follows the mouse is your in-game cursor. Left click to place a spawner down where the white dot is at. The Cooldown timer will then start to count down. During this time, you cannot place down any spawners. Once the Cooldown timer is gone, you can then continue to place down spawners.

Each spawners will generate a unit that will move out towards anything coming in to their way. Once all of the spawners are destroyed, the game will fade gradually to the winning color, then game is over.

TODO List:
  • Sounds.
  • New pathfinding AI.
  • Obstacles.
  • Make the area more vibrant, more colorful.
  • More units to interact with.
  • More options.
  • Tutorial Mode.

Game Download:
http://www.thehelper.net/attachments/pixavive_alpha_v0-06-jar-zip.18569/

Discuss This Game At:
http://www.thehelper.net/threads/java-pixavive-alpha-derived-from-demo-concept-i-was-working-on.161041/
Offline tyeeeee1
« Reply #1 - Posted 2013-11-15 17:20:09 »

I tested out your program for about two minutes before I gave up. Even after reading your few instructions the game made no sense. Do you just keep randomly placing a ton of points and wait to see what happens or...?
Offline wessles

JGO Ninja


Medals: 49
Projects: 4
Exp: 3 years


Coding with bad posture since 2011... Nonstop.


« Reply #2 - Posted 2013-11-15 23:51:09 »

I think I kind of see what this is:
You make spawners, and have to keep the sides from dying out.

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Offline tom_mai78101
« Reply #3 - Posted 2013-11-17 07:59:41 »

I tested out your program for about two minutes before I gave up. Even after reading your few instructions the game made no sense. Do you just keep randomly placing a ton of points and wait to see what happens or...?

Yes. The point is to survive for as long as possible. The game is just 3% complete, as it is done to gather feedback for new ideas. Some people I know of call this "co-brainstorm", used for obtaining results from a group of people.

Questions for the feedback:

1. What are your thoughts on this demo?
2. What new ideas can you think up that adds new depth to this demo?
3. What do you think that needs more improving?
4. What else do you want to add? (Set of goals, Vision, game direction, etc.)
Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #4 - Posted 2013-11-18 04:32:34 »

Is this a demo of a game called Demo or does the game have no name and you are just repeating demo so we understand it's a demo?

Offline dime26

Senior Member


Medals: 2
Projects: 3
Exp: 5 years


Should traffic wardens be armed?


« Reply #5 - Posted 2013-11-21 14:09:25 »

So I clicked many times and the dots are battling it out. But no idea of score tactics etc

Offline tom_mai78101
« Reply #6 - Posted 2013-11-25 08:31:20 »

To be honest, the game isn't really fleshed out.

1. I have no ideas. Literally, as in, I'm having a writer's block.
2. I don't know what to make of this demo. I couldn't think up of a name that can describe this current product without saying "it's a demo."
3. I'm at the end of this "demo's" road development. There's no future plans for this, until I think up new ideas.
4. I don't have a lot of time to work more on this, and probably other game development stuffs.
5. I suck at graphics. I would really loved to improve this, but I don't know what to improve. They are pixels, they represent entities with values from 0x000000 to 0xFFFFFF, with alpha flags from 0x00 to 0xFF. I planned this "demo" with the aim of "using pixels," in which I did.

It's a vicious cycle of torment.

---------------------------------------------------

@dime26:

Score tactics? Brainstorming:

1. Kill count?
2. Number of targets needed/required to kill?
3. Alive count?
4. Species survival percentage?
5. Total kill count?
6. HP?
7. Attack/Damage value?
8. Score? (Retro games score-type counter?)
Offline tom_mai78101
« Reply #7 - Posted 2013-11-26 15:46:53 »

Updated the game.

Just read Post #1. Thanks!

As for score tactics, I'm aiming towards that goal. Thanks to dime26 for the idea, the development of this game continues.
Offline tom_mai78101
« Reply #8 - Posted 2013-12-21 12:06:40 »

Update:

v0.06 is released!


Changes since Demo v0.04:

  • Added sounds.
  • Added main menu.
  • Added options menu.
  • Added 4 different AI settings.
  • Added Cooldown timer.
  • Added a simple heads-up display.
  • Removed the [Demo] in the title of the game. It's no longer just a plain simple demo.
  • Added logo.
  • - Fix bug that causes it to hang if the AI cannot find valid spawner placements.
  • + Now working on pathfinding AI.
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