Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (499)
Games in Android Showcase (118)
games submitted by our members
Games in WIP (567)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Text Editor!  (Read 942 times)
0 Members and 1 Guest are viewing this topic.
Offline kingroka123

JGO Ninja


Medals: 29
Projects: 5
Exp: 1 year


Gamer's Helmet


« Posted 2013-11-13 03:17:44 »

Hey guys:
I just got bored today so I made a very simple text editor. It's not quite done yet but I'm putting it out there because is has the basic functions.

Download
[EDIT] sorry no screens  
[EDIT EDIT] if nothing pops up in the beginning, try re-sizing the window

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #1 - Posted 2013-11-13 03:39:06 »

I made one of these too a few months ago! Try it out!

goo.gl/hCDkhu


Its simple too, but it has a few more features. I intended to implement different fonts, but that was too much of a pain for me!

Offline Longarmx
« Reply #2 - Posted 2013-11-13 03:54:06 »

You should probably save the file as a .txt so that other programs can also open it up.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Kyperbelt

Junior Member


Medals: 1



« Reply #3 - Posted 2013-11-13 07:12:57 »

cool , is this only for learning purposes? or do you plan to go somewhere with it? also i think that your problem with it not showing content at the start without being resized first can be solved if you make a call to MainFrame.revalidate(); after your init code is done.
Offline kingroka123

JGO Ninja


Medals: 29
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #4 - Posted 2013-11-13 11:15:46 »

cool , is this only for learning purposes? or do you plan to go somewhere with it? also i think that your problem with it not showing content at the start without being resized first can be solved if you make a call to MainFrame.revalidate(); after your init code is done.

 purposes but I may make it into an IDE for a project I might do
You should probably save the file as a .txt so that other programs can also open it up.

will do, I didn't really think about that

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Pippogeek (39 views)
2014-09-24 16:13:29

Pippogeek (30 views)
2014-09-24 16:12:22

Pippogeek (19 views)
2014-09-24 16:12:06

Grunnt (45 views)
2014-09-23 14:38:19

radar3301 (27 views)
2014-09-21 23:33:17

BurntPizza (63 views)
2014-09-21 02:42:18

BurntPizza (33 views)
2014-09-21 01:30:30

moogie (41 views)
2014-09-21 00:26:15

UprightPath (50 views)
2014-09-20 20:14:06

BurntPizza (54 views)
2014-09-19 03:14:18
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!