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  Loading textures without FileInputStream?  (Read 230 times)
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Offline nhmllr

Senior Member


Medals: 1
Projects: 3


slow and steady...


« Posted 2013-11-12 05:08:19 »

I am trying to make a runnable jar of my project made in LWJGL. It works fine in Eclipse. I used JarSplice to make a FatJar, however it closed instantly upon running. The console, as well as some research http://stackoverflow.com/questions/12116151/fat-jar-instantly-closes , tells me it is a problem with my use of the FileInputStream.

Here is what my texture loading looks like:
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import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;

import org.lwjgl.opengl.GL11;
import org.newdawn.slick.opengl.Texture;
import org.newdawn.slick.opengl.TextureLoader;

public class ResLoader {
   
   public static Texture loadTexture(String directory){
      Texture tex = null;
      try {
         tex = TextureLoader.getTexture("PNG", new FileInputStream(new File(directory)), GL11.GL_NEAREST);
      } catch (FileNotFoundException e) {
         e.printStackTrace();
      } catch (IOException e) {
         e.printStackTrace();
      }
      return tex;
   }
   
}


How can I rewrite this without use of the FileInputStream?

Thank you
Offline nhmllr

Senior Member


Medals: 1
Projects: 3


slow and steady...


« Reply #1 - Posted 2013-11-12 05:17:18 »

In a bout of laziness and desperation, I broke my own rule and posted a forum question before fully researching the topic
Turns out I can just use this line instead of my other line:

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         tex = TextureLoader.getTexture("PNG", ResourceLoader.getResourceAsStream(directory));


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