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  Engine using JAI  (Read 1444 times)
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Offline boobish

Junior Newbie




Java games rock!


« Posted 2004-01-11 10:21:05 »

Hello folks, how about using JAI to build a  j2d game engine,  i reacently took a look at it, and it seems so powerfull. Any ideas ?
Offline Jeff

JGO Coder




Got any cats?


« Reply #1 - Posted 2004-01-15 00:08:12 »

Yep.  BAAAAAAD idea.  Shocked

JAI is designed for  accuracy and the ability to handle very very large data sets. It is NOT designed for speed.

Its GREAT for writing build time image processing tools (I have an ANT task I wrote that lets me build image processors on the fly from JAI components.)  But its NOT a run-time technology.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
Offline boobish

Junior Newbie




Java games rock!


« Reply #2 - Posted 2004-01-16 13:01:33 »

Thanks man for making things clear for me. Grin.  For the first time that i have take a look at it, i though it would fit very nice with games, especially when it talked about the old image manipulation with awt and there new model. they have metioned that its faster, and more easy to deal with images via it, instead of java2d, also they claim that it can be customized to reach a higher speed than that in java2d, is this true ??
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Offline Jeff

JGO Coder




Got any cats?


« Reply #3 - Posted 2004-01-16 22:40:40 »

Quote
Thanks man for making things clear for me. Grin.  For the first time that i have take a look at it, i though it would fit very nice with games, especially when it talked about the old image manipulation with awt and there new model. they have metioned that its faster, and more easy to deal with images via it, instead of java2d, also they claim that it can be customized to reach a higher speed than that in java2d, is this true ??


For the kinds of tasks its intended for, yes.

But not for the kinds of things you want to do in games (BLT and flip as fast as you can.)

For that look at the FullScreen/BufferStragtegy and VolatileImage APIs.

Got a question about Java and game programming?  Just new to the Java Game Development Community?  Try my FAQ.  Its likely you'll learn something!

http://wiki.java.net/bin/view/Games/JeffFAQ
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