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  32DGE engine  (Read 16779 times)
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Offline kpars
« Reply #30 - Posted 2014-01-01 13:04:53 »

I find it to be quite neat when you're making classic-styled games. I find it silly to remake something like Doom or Wolfenstein 3D with OpenGL.

To me, remaking something like Doom in OpenGL is like recreating Super Mario Bros. in Unreal Engine 3, it just doesn't feel right.

I guess that's just me though. I like having the fun of optimizing something with little resources.

- Jev
Offline lcass
« Reply #31 - Posted 2014-01-21 22:30:24 »

The problem im having with this is the "entising" features such as face culling of opengl. To perform face culling especially on the CPU requires lots of floating point math and for loops , my overused enemy. All development is halted until I have a lot of spare time on my hands however will be making a similar engine in LWJGL just because I cannot see a point in continuing this project until I can be be sure my time investment will be aided by gpu accessibility. Time for youtube tutorials!
Offline BurntPizza

« JGO Bitwise Duke »


Medals: 484
Exp: 7 years



« Reply #32 - Posted 2014-02-02 05:21:02 »

I'm guessing Project Sumatra will be of use to you, I know I'm excited, been waiting for that kind of thing for a while.
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Offline lcass
« Reply #33 - Posted 2014-02-02 12:03:10 »

Maybe the project will reboot sooner than I though Smiley
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