Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (600)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Paint Editor - By Crafted Games and Software  (Read 1620 times)
0 Members and 1 Guest are viewing this topic.
Offline rv3392

Senior Devvie


Medals: 2
Projects: 1
Exp: 3 years


Programmer | Modder | Gamer


« Posted 2013-11-05 20:41:11 »




Paint Editor

This editor isn't finished yet but is being worked on.
The first alpha is just the beginning and right now you can only draw in green.

Next versions:
Different Colours/Colors
Fill
Shapes
Menu
Saving
Offline vbrain
« Reply #1 - Posted 2013-11-05 20:49:39 »

Just by looking at the screenshot, I'm going to take a guess:
You're grabbing the mouse position every update and storing it in a list.
You then loop through the list and draw a dot at the positions.

Am I correct? If I am, you should draw a line connecting each point so that you don't have a bunch of dots.
Offline rv3392

Senior Devvie


Medals: 2
Projects: 1
Exp: 3 years


Programmer | Modder | Gamer


« Reply #2 - Posted 2013-11-05 20:57:04 »

Here is a demo:
http://www.java-gaming.org/user-generated-content/members/251719/painteditoralpha1-0.jar

As I said before you can only draw in green more updates will be coming.

Controls:
Mouse Click and Drag to draw (You can use both left click and right click for better drawing)
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline vbrain
« Reply #3 - Posted 2013-11-05 21:16:29 »

Here is a demo:
http://www.java-gaming.org/user-generated-content/members/251719/painteditoralpha1-0.jar

As I said before you can only draw in green more updates will be coming.

Controls:
Mouse Click and Drag to draw (You can use both left click and right click for better drawing)

You didn't say if I was correct or not, so I took the liberty of reverse-engineering your jar file to see the sauce.
1  
private Point[] points = new Point[10000];


This isn't a good way of making a paint program. What happens when I fill up all the points? The array doesn't even correlate to any pixel on the screen. When/if you expand this program, you'll see what I mean.

Keep working at it. Look at how Paint.JAVA is done.
Offline opiop65

JGO Kernel


Medals: 160
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #4 - Posted 2013-11-05 21:24:37 »

Oh wow, no a fixed array is not a good idea. By default, you should have a paintbrush as the default tool, not a point tool. Take the advice of vBrain and create lines, and then you can expand it to support brush sizes by drawing more lines next to the first.

If I were doing it, I would create an array of pixels equivalent to the size of the canvas.

Offline rv3392

Senior Devvie


Medals: 2
Projects: 1
Exp: 3 years


Programmer | Modder | Gamer


« Reply #5 - Posted 2013-11-05 21:26:01 »

Thank You for the advice.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (40 views)
2014-12-09 22:41:13

BurntPizza (75 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (113 views)
2014-11-26 15:22:04

toopeicgaming1999 (100 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!