Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (604)
Games in Android Showcase (171)
games submitted by our members
Games in WIP (654)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  AsyncTask for cross-platform libGDX?  (Read 2165 times)
0 Members and 1 Guest are viewing this topic.
Offline Hercooles

Senior Newbie

« Posted 2013-11-04 10:53:27 »

Hey all,

I am writing a cross-plattform multiplayer game with libGDX. How do I implement network code which require AsyncTask on Android?

Thanks in advance!

Offline Tinhorn

Senior Devvie

Medals: 1
Projects: 3

« Reply #1 - Posted 2013-11-05 13:07:52 »

Can you be more specific, give an example

Offline Hercooles

Senior Newbie

« Reply #2 - Posted 2013-11-05 13:26:56 »

I want to develop a game that is runnable as desktop client as well as mobile Android client. Now I want to connect to an XMPP server. For the desktop client you can establish the connection from the main thread, for Android you have to use AsyncTask. My question was how to get a solution for the libGDX framework that works for both, desktop and client.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Tinhorn

Senior Devvie

Medals: 1
Projects: 3

« Reply #3 - Posted 2013-11-05 13:31:14 »

Libgdx has a class called AsyncExecutor

Is this what you need

Offline Hercooles

Senior Newbie

« Reply #4 - Posted 2013-11-05 13:45:53 »

I have also found this class, but I don't understand what the exact purpose is and if it is suitable at all. I haven't found any examples or documentation...  Undecided
Offline Tinhorn

Senior Devvie

Medals: 1
Projects: 3

« Reply #5 - Posted 2013-11-05 13:57:23 »

What about the AssetManager

it does asynchronous loading

Read the Writing your own Loaders section

Offline xsvenson
« Reply #6 - Posted 2013-11-05 14:56:44 »

With LibGDX one of the best ways to find examples is to look at the tests. They have quite a few tests and show how to use different features and such.

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

SHC (37 views)
2015-08-01 03:58:20

Jesse (24 views)
2015-07-29 04:35:27

Riven (44 views)
2015-07-27 16:38:00

Riven (24 views)
2015-07-27 15:35:20

Riven (27 views)
2015-07-27 12:26:13

Riven (18 views)
2015-07-27 12:23:39

BurntPizza (40 views)
2015-07-25 00:14:37

BurntPizza (48 views)
2015-07-24 22:06:39

BurntPizza (33 views)
2015-07-24 06:06:53

NoxInc (40 views)
2015-07-22 22:16:53
List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!