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  AsyncTask for cross-platform libGDX?  (Read 1528 times)
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Offline Hercooles

Senior Newbie





« Posted 2013-11-04 10:53:27 »

Hey all,

I am writing a cross-plattform multiplayer game with libGDX. How do I implement network code which require AsyncTask on Android?

Thanks in advance!

Offline Tinhorn

Senior Devvie


Medals: 1
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« Reply #1 - Posted 2013-11-05 13:07:52 »

Can you be more specific, give an example

Offline Hercooles

Senior Newbie





« Reply #2 - Posted 2013-11-05 13:26:56 »

I want to develop a game that is runnable as desktop client as well as mobile Android client. Now I want to connect to an XMPP server. For the desktop client you can establish the connection from the main thread, for Android you have to use AsyncTask. My question was how to get a solution for the libGDX framework that works for both, desktop and client.
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Offline Tinhorn

Senior Devvie


Medals: 1
Projects: 3



« Reply #3 - Posted 2013-11-05 13:31:14 »

Libgdx has a class called AsyncExecutor

http://libgdx.badlogicgames.com/nightlies/docs/api/com/badlogic/gdx/utils/async/AsyncExecutor.html

Is this what you need

Offline Hercooles

Senior Newbie





« Reply #4 - Posted 2013-11-05 13:45:53 »


I have also found this class, but I don't understand what the exact purpose is and if it is suitable at all. I haven't found any examples or documentation...  Undecided
Offline Tinhorn

Senior Devvie


Medals: 1
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« Reply #5 - Posted 2013-11-05 13:57:23 »

What about the AssetManager
https://code.google.com/p/libgdx/wiki/AssetManager

it does asynchronous loading

Read the Writing your own Loaders section

Offline xsvenson
« Reply #6 - Posted 2013-11-05 14:56:44 »

With LibGDX one of the best ways to find examples is to look at the tests. They have quite a few tests and show how to use different features and such.

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