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  [LIBGDX] Hit implementation  (Read 881 times)
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Offline Rasterizer

Junior Newbie





« Posted 2013-10-31 17:40:43 »

Hi, all. I want to implement simple hit from player, but not sure, that my ideas are rational. What's the best way to implement this?
I'm using libgdx and box2d. Player is rectangular fixture with sprite in it.
Offline saucymeatman
« Reply #1 - Posted 2013-10-31 21:43:09 »

When you say "hit from player", do you mean a collision system (where somthing happens when somthing hits somthing else)?
Offline Rasterizer

Junior Newbie





« Reply #2 - Posted 2013-10-31 22:06:17 »

Well, close to that. I mean that : when user clicks or presses button, hit's animation plays. And arm, or leg, or whatever, should collide with another body. It's in real world. But what should collide in game? Fixture of player? Or I had to create boding box, that will represent the hit area?
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Offline Rasterizer

Junior Newbie





« Reply #3 - Posted 2013-11-01 21:59:58 »

Found a solution : I should set fixture as Sensor.
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