Java-Gaming.org Hi !
Featured games (90)
games approved by the League of Dukes
Games in Showcase (715)
Games in Android Showcase (214)
games submitted by our members
Games in WIP (788)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  [LIBGDX] Hit implementation  (Read 1897 times)
0 Members and 1 Guest are viewing this topic.
Offline Rasterizer

Junior Newbie





« Posted 2013-10-31 16:40:43 »

Hi, all. I want to implement simple hit from player, but not sure, that my ideas are rational. What's the best way to implement this?
I'm using libgdx and box2d. Player is rectangular fixture with sprite in it.
Offline saucymeatman
« Reply #1 - Posted 2013-10-31 20:43:09 »

When you say "hit from player", do you mean a collision system (where somthing happens when somthing hits somthing else)?
Offline Rasterizer

Junior Newbie





« Reply #2 - Posted 2013-10-31 21:06:17 »

Well, close to that. I mean that : when user clicks or presses button, hit's animation plays. And arm, or leg, or whatever, should collide with another body. It's in real world. But what should collide in game? Fixture of player? Or I had to create boding box, that will represent the hit area?
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Rasterizer

Junior Newbie





« Reply #3 - Posted 2013-11-01 20:59:58 »

Found a solution : I should set fixture as Sensor.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 
CopyableCougar4 (144 views)
2017-03-24 15:39:42

theagentd (127 views)
2017-03-24 15:32:08

Rule (186 views)
2017-03-19 12:43:22

Rule (173 views)
2017-03-19 12:42:17

Rule (176 views)
2017-03-19 12:36:21

theagentd (194 views)
2017-03-16 05:07:07

theagentd (189 views)
2017-03-15 22:37:06

theagentd (148 views)
2017-03-15 22:32:18

theagentd (142 views)
2017-03-15 22:31:11

ral0r2 (160 views)
2017-03-03 11:52:41
List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05

SF/X Libraries
by SkyAphid
2017-03-02 06:38:56

SF/X Libraries
by SkyAphid
2017-03-02 06:38:32

SF/X Libraries
by SkyAphid
2017-03-02 06:38:05

SF/X Libraries
by SkyAphid
2017-03-02 06:37:51
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!