Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (565)
Games in Android Showcase (151)
games submitted by our members
Games in WIP (606)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Any standard/Model to measure effectiveness of game or visualization  (Read 1192 times)
0 Members and 2 Guests are viewing this topic.
Offline Digital.Optiplex

Senior Newbie

« Posted 2013-10-31 01:43:01 »

I've developed a visualization for my physics students. Its basically simulation containing different
Scenarios. i.e. collision of objects, gravity, acceleration.
I want to know is there any standard for visualizations to measure  :cranky:its effectiveness, or anything to know the quality of my visualization & its design?

Any suggestions??
Offline opiop65

JGO Kernel

Medals: 165
Projects: 7
Exp: 4 years

JumpButton Studios

« Reply #1 - Posted 2013-10-31 01:46:52 »

Could you explain a little more? No offense, but that made little sense at all. Do you mean standards for your textures? Just use the same texture for every physics object (I.E. ball, car, etc...).

Offline Digital.Optiplex

Senior Newbie

« Reply #2 - Posted 2013-10-31 02:03:56 »

Thanks for you answer.
Sorry if the question was not clear. I've edited a bit this question.
I want to know the effectiveness of my visualization if there is any standard/Modal for measuring such.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline opiop65

JGO Kernel

Medals: 165
Projects: 7
Exp: 4 years

JumpButton Studios

« Reply #3 - Posted 2013-10-31 02:07:22 »

I don't think there's a standard? Sorry I don't think I understand the question. You're the teacher, create your own standards.

Offline quew8

JGO Knight

Medals: 41

« Reply #4 - Posted 2013-10-31 09:43:55 »

I think @Digital.Optplex means standards in terms of parameters to assess how effective the simulation is.

There are none that I know of but I think this is a situation where a quote from Moliere would be appropriate: "If you are making yourself understood then you are always speaking well." I think we can extend that to "As long as your simulations make sense then they're alright." I'm no playwright but you get the idea. Do the simulations portray what you want to get across? If so then they're good. Anything more and you risk detracting from the focus of the simulation. 
Offline Abuse

JGO Knight

Medals: 17

falling into the abyss of reality

« Reply #5 - Posted 2013-10-31 10:33:39 »

Effectiveness at what?

To measure effectiveness you must have a clearly defined goal.

If for example the goal of your simulation was to accurately simulate the orbits of all planetary bodies for the next 100 years, this could be measured.

Equally, if the goal of a game is to entertain children, a focus group could be used to ascertain if this was achieved.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here!
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

theagentd (11 views)
2015-03-27 23:08:20

wxwsk8er (52 views)
2015-03-20 15:39:46

Fairy Tailz (46 views)
2015-03-15 21:52:20

Olo (28 views)
2015-03-13 17:51:59

Olo (30 views)
2015-03-13 17:50:51

Olo (37 views)
2015-03-13 17:50:16

Olo (43 views)
2015-03-13 17:47:07

ClaasJG (56 views)
2015-03-10 11:36:42

ClaasJG (41 views)
2015-03-10 11:33:01

Pippogeek (47 views)
2015-03-05 14:36:23
How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21

Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!