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  Any standard/Model to measure effectiveness of game or visualization  (Read 940 times)
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Offline Digital.Optiplex

Senior Newbie





« Posted 2013-10-31 02:43:01 »

I've developed a visualization for my physics students. Its basically simulation containing different
Scenarios. i.e. collision of objects, gravity, acceleration.
I want to know is there any standard for visualizations to measure  :cranky:its effectiveness, or anything to know the quality of my visualization & its design?

Any suggestions??
Offline opiop65

JGO Kernel


Medals: 153
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Exp: 3 years


JumpButton Studios


« Reply #1 - Posted 2013-10-31 02:46:52 »

Could you explain a little more? No offense, but that made little sense at all. Do you mean standards for your textures? Just use the same texture for every physics object (I.E. ball, car, etc...).

Offline Digital.Optiplex

Senior Newbie





« Reply #2 - Posted 2013-10-31 03:03:56 »

Thanks for you answer.
Sorry if the question was not clear. I've edited a bit this question.
I want to know the effectiveness of my visualization if there is any standard/Modal for measuring such.
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Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


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« Reply #3 - Posted 2013-10-31 03:07:22 »

I don't think there's a standard? Sorry I don't think I understand the question. You're the teacher, create your own standards.

Offline quew8

JGO Coder


Medals: 29



« Reply #4 - Posted 2013-10-31 10:43:55 »

I think @Digital.Optplex means standards in terms of parameters to assess how effective the simulation is.

There are none that I know of but I think this is a situation where a quote from Moliere would be appropriate: "If you are making yourself understood then you are always speaking well." I think we can extend that to "As long as your simulations make sense then they're alright." I'm no playwright but you get the idea. Do the simulations portray what you want to get across? If so then they're good. Anything more and you risk detracting from the focus of the simulation. 
Offline Abuse

JGO Coder


Medals: 11


falling into the abyss of reality


« Reply #5 - Posted 2013-10-31 11:33:39 »

Effectiveness at what?

To measure effectiveness you must have a clearly defined goal.

If for example the goal of your simulation was to accurately simulate the orbits of all planetary bodies for the next 100 years, this could be measured.

Equally, if the goal of a game is to entertain children, a focus group could be used to ascertain if this was achieved.

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