Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  How to make a good menu?  (Read 5043 times)
0 Members and 1 Guest are viewing this topic.
Offline rv3392

Senior Devvie

Medals: 2
Projects: 2
Exp: 4 years

Programmer | Modder | Gamer

« Posted 2013-10-27 09:04:38 »

How can I make a good menu for a block game.

Visit for more info on the game.
Offline Opiop
« Reply #1 - Posted 2013-10-27 12:17:27 »

You design a menu and then implement it?
Offline kpars
« Reply #2 - Posted 2013-10-27 12:34:46 »

Oh boy, here comes the talk about UI/UX Design.

It really depends on what you truly want to accomplish. If you're at the skill level to where you can come up with any idea and code it, you should be set. If you want some buttons, tabbed navigation and everything, You're gonna have to write a ton of classes for implementing them.

There are two styles I'd be thinking about going for, one is good for consoles and games that don't require complex menus, and another is good for PC games that have complex forms.

Here's the first design, It's good for basic games:

And here's a more complex design, that uses a lot more mouse support:

Just make sure your menu is relevant to your game! If you have basic design skill, and understand what and what-not-to-do when designing menus you should be off and ready.

Happy coding!
- Jev.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline StumpyStrust
« Reply #3 - Posted 2013-10-27 21:35:05 »

Ahh yes menus. First thing people see when playing your game so they need to be spot on. Not complicated but spot on. For your block world what "I" think would be cool is to have a generated world in the background with some stuff going on, critters running around, rain/weather, day/night based on players computer clock, and the camera moving very slowly showing off different angles. Have the buttons towards the left side with new panels showing up in the center. Title should be at the top, there but not obscuring anything.

I think game MENU not in game UI, is something that is less user interface design crap and more stylistic. This is because you know what the user wants there. Play/load, options to change settings, if multilayer, those options, nothing that has not been done for every single game before. You are not innovating anything in the MENU screen.

This is all IMHO. Best advice is to be creative and give the menu a bit of flare.

Good luck

Pages: [1]
  ignore  |  Print  

EgonOlsen (78 views)
2018-06-10 19:43:48

EgonOlsen (58 views)
2018-06-10 19:43:44

EgonOlsen (78 views)
2018-06-10 19:43:20

DesertCoockie (260 views)
2018-05-13 18:23:11

nelsongames (158 views)
2018-04-24 18:15:36

nelsongames (157 views)
2018-04-24 18:14:32

ivj94 (898 views)
2018-03-24 14:47:39

ivj94 (162 views)
2018-03-24 14:46:31

ivj94 (811 views)
2018-03-24 14:43:53

Solater (175 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!