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  How to make a good menu?  (Read 1298 times)
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Offline rv3392

Senior Member

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Crafted Games

« Posted 2013-10-27 10:04:38 »

How can I make a good menu for a block game.

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Offline opiop65

JGO Kernel

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« Reply #1 - Posted 2013-10-27 13:17:27 »

You design a menu and then implement it?

Online kpars

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Kemoy Labs/Radirius Game/Engine Developer

« Reply #2 - Posted 2013-10-27 13:34:46 »

Oh boy, here comes the talk about UI/UX Design.

It really depends on what you truly want to accomplish. If you're at the skill level to where you can come up with any idea and code it, you should be set. If you want some buttons, tabbed navigation and everything, You're gonna have to write a ton of classes for implementing them.

There are two styles I'd be thinking about going for, one is good for consoles and games that don't require complex menus, and another is good for PC games that have complex forms.

Here's the first design, It's good for basic games:

And here's a more complex design, that uses a lot more mouse support:

Just make sure your menu is relevant to your game! If you have basic design skill, and understand what and what-not-to-do when designing menus you should be off and ready.

Happy coding!
- Jev.

"Living is easy with eyes closed, misunderstanding all you see. It's getting hard to be someone, but it all works out." ¤¤ Kemoy Labs:
Games published by our own members! Check 'em out!
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Offline StumpyStrust
« Reply #3 - Posted 2013-10-27 22:35:05 »

Ahh yes menus. First thing people see when playing your game so they need to be spot on. Not complicated but spot on. For your block world what "I" think would be cool is to have a generated world in the background with some stuff going on, critters running around, rain/weather, day/night based on players computer clock, and the camera moving very slowly showing off different angles. Have the buttons towards the left side with new panels showing up in the center. Title should be at the top, there but not obscuring anything.

I think game MENU not in game UI, is something that is less user interface design crap and more stylistic. This is because you know what the user wants there. Play/load, options to change settings, if multilayer, those options, nothing that has not been done for every single game before. You are not innovating anything in the MENU screen.

This is all IMHO. Best advice is to be creative and give the menu a bit of flare.

Good luck

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