Oh boy, here comes the talk about UI/UX Design.
It really depends on what you truly want to accomplish. If you're at the skill level to where you can come up with any idea and code it, you should be set. If you want some buttons, tabbed navigation and everything, You're gonna have to write a ton of classes for implementing them.
There are two styles I'd be thinking about going for, one is good for consoles and games that don't require complex menus, and another is good for PC games that have complex forms.
Here's the first design, It's good for basic games:
And here's a more complex design, that uses a lot more mouse support:
Just make sure your menu is relevant to your game! If you have basic design skill, and understand what and what-not-to-do when designing menus you should be off and ready.