Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (472)
Games in Android Showcase (105)
games submitted by our members
Games in WIP (524)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Libgdx Scrolling Platformer Background  (Read 931 times)
0 Members and 1 Guest are viewing this topic.
Offline Rayexar

Junior Member


Medals: 2



« Posted 2013-10-26 05:29:41 »

Hi,

I currently have a platformer with the map made using Tiled. It works well so far, but there's one thing I can't figure out. I would like the background (which is a texture) to scroll slower than the Tiled map as the player moves. For example, when the player jumps up, I want the background image to "move down" but not as fast as the player moves up.

I've tried a few different methods, such as rendering it at a position equal to the player position multiplied by a number (0.04), but the background always moves with the player. I think it has something to do with the spritebatch or camera projection matrices, but I can't figure out exactly what to do.

Any suggestions? Thanks in advance!
Offline ReBirth
« Reply #1 - Posted 2013-10-26 09:33:50 »

The background has its own position and speed, but triggered by player' movement.

Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 128
Projects: 4
Exp: 3 years



« Reply #2 - Posted 2013-10-26 22:21:36 »

Well, unless your character isn't going to be centered on the screen, a slower-moving background is just a slower moving character, unless you use parallax.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

Riven (19 views)
2014-07-10 20:20:18

CopyableCougar4 (21 views)
2014-07-10 02:26:14

CopyableCougar4 (28 views)
2014-07-09 02:55:38

Code Mage (28 views)
2014-07-08 23:57:00

Code Mage (14 views)
2014-07-08 23:49:08

AppleSauce (24 views)
2014-07-08 19:25:32

CopyableCougar4 (24 views)
2014-07-06 01:51:26

ipe369 (29 views)
2014-07-05 14:18:25

vastrolorde (40 views)
2014-07-04 18:45:44

theagentd (57 views)
2014-07-02 22:19:37
HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54

HotSpot Options
by Roquen
2014-05-06 15:03:10

Escape Analysis
by Roquen
2014-04-29 22:16:43

Experimental Toys
by Roquen
2014-04-28 13:24:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!