Tim_Wilson
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Reply #30 - Posted
2013-11-21 00:15:46 » |
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The new generation system is almost complete! Here's a somewhat more realistic solar system created by newer generation methods (I also made the sun white to add realism) 
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kingroka123
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Reply #31 - Posted
2013-11-21 00:37:11 » |
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 Wow thanks looks really nice!! I esp. like that the sun is white, a lot of people don't know that the sun is only yellow because of our atmosphere. Keep up the good work!!
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bilznatch
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Reply #32 - Posted
2013-11-21 02:30:15 » |
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This looks really good. Your whole project looks really promising, keep up the good work!
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Games published by our own members! Check 'em out!
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jmguillemette
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Reply #33 - Posted
2013-11-21 03:16:53 » |
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Would you mind sharing how you did / where you got your star background.
im looking for something similar for the skybox for a game im making...
thanks j.
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-=Like a post.. give the author a medal!=-
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Opiop
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Reply #34 - Posted
2013-11-21 03:19:20 » |
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Honestly, you'll just have to create it. You could actually do it the cool way, and create a program in OpenGL to randomly place stars with different light intensities and colors, and then export it as an image so you can use it as a skybox, or you could look one up on Google and make sure it's free, or you can just do it by hand, which would be a pain.
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Tim_Wilson
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Reply #35 - Posted
2013-11-21 03:31:04 » |
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Would you mind sharing how you did / where you got your star background.
im looking for something similar for the skybox for a game im making...
thanks j.
This tutorial uses a method similar to how I created the basic stars in Photoshop for creating a starry background in an image. I hope it helps!
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unenergizer
Junior Devvie   Medals: 3Exp: 5 years
Work hard, practice often, and you will succeed!
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Reply #36 - Posted
2013-11-21 05:30:28 » |
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This tutorial uses a method similar to how I created the basic stars in Photoshop for creating a starry background in an image. I hope it helps! That is a very neat tutorial!
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JGO is AMAZING! Steam: unenergizer
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Mads
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Reply #37 - Posted
2013-11-21 19:21:50 » |
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Honestly, you'll just have to create it. You could actually do it the cool way, and create a program in OpenGL to randomly place stars with different light intensities and colors, and then export it as an image so you can use it as a skybox, or you could look one up on Google and make sure it's free, or you can just do it by hand, which would be a pain.
Or you can plot a bunch of random dots on the sky, on the fly.
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Tim_Wilson
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Reply #38 - Posted
2014-01-04 01:07:04 » |
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I apologize for being quiet lately. I've been slowly re-writing all the code for the game in LibGDX, a library I'm not very familiar with. My main problem is how difficult it is for me to design something that works well on both Android and PC. I've been considering creating different guis for the two platforms in which the PC version is more in-depth, with all of the fancy graphics, while the Android version would be more about the information and options alone, as there is much less screen space on phones. If anybody would like to help me out with designing the menus, styles, and layouts, I'd be very grateful.
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Games published by our own members! Check 'em out!
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Tim_Wilson
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Reply #40 - Posted
2014-01-04 02:05:47 » |
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That's a pretty cool image  . I agree, and as soon as I find a good way to implement that screen on both Android and Desktop, I'll be sure to do some anti-aliasing  .
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Tim_Wilson
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Reply #41 - Posted
2014-01-04 05:29:54 » |
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I'd like some input from the fantastic people here at JGO. Based on the information about this game I've presented so far, do you think I should give the player some less "god-like" abilities such as strategically flying a mission (being careful with fuel usage, etc.) to another planet by themselves?
I'm thinking maybe either you can do such things or have it done for you, but if you excel at the actions you can receive more benefits by doing it yourself.
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StumpyStrust
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Reply #42 - Posted
2014-01-04 05:49:36 » |
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Do not know if you are using images for planates or not but if you are anti-aliasing or smoothing the jaggys is really easy.
I like the idea of automation but giving the player the choice of doing it them selves for bonus is great. Early on you may want to do everything yourself but later when that mechanic dies off a bit it would become a chore.
Maybe start off without the automation and then later on the players gain the ability.
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Tim_Wilson
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Reply #43 - Posted
2014-01-04 17:10:06 » |
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Maybe start off without the automation and then later on the players gain the ability.
That seems like a fairly good idea!
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zngga
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Reply #44 - Posted
2014-02-02 07:20:47 » |
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So how is this project going? Any recent updates?
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My code never has bugs... it just develops unexpected features!
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Tim_Wilson
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Reply #45 - Posted
2014-06-02 02:12:07 » |
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Since my last post I've switched to using WebGL for the game, therefore I did not believe it made much sense to continue updates on this website.
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