Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 [2]
  ignore  |  Print  
  Galactic Progress  (Read 5833 times)
0 Members and 1 Guest are viewing this topic.
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #30 - Posted 2013-11-21 01:15:46 »

The new generation system is almost complete!

Here's a somewhat more realistic solar system created by newer generation methods (I also made the sun white to add realism)
Offline kingroka123

JGO Knight


Medals: 27
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #31 - Posted 2013-11-21 01:37:11 »

 Cool Wow thanks looks really nice!! I esp. like that the sun is white, a lot of people don't know that the sun is only yellow because of our atmosphere. Keep up the good work!!

Offline bilznatch

Senior Member


Medals: 8
Projects: 2
Exp: 1 year


I'm bad, I'm bad, I'm really... really bad T_T


« Reply #32 - Posted 2013-11-21 03:30:15 »

This looks really good. Your whole project looks really promising, keep up the good work!
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline jmguillemette
« Reply #33 - Posted 2013-11-21 04:16:53 »

Would you mind sharing how you did / where you got your star background.

im looking for something similar for the skybox for a game im making...

thanks
j.

-=Like a post.. give the author a medal!=-
Offline opiop65

JGO Kernel


Medals: 153
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #34 - Posted 2013-11-21 04:19:20 »

Honestly, you'll just have to create it. You could actually do it the cool way, and create a program in OpenGL to randomly place stars with different light intensities and colors, and then export it as an image so you can use it as a skybox, or you could look one up on Google and make sure it's free, or you can just do it by hand, which would be a pain.

Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #35 - Posted 2013-11-21 04:31:04 »

Would you mind sharing how you did / where you got your star background.

im looking for something similar for the skybox for a game im making...

thanks
j.


This tutorial uses a method similar to how I created the basic stars in Photoshop for creating a starry background in an image.  I hope it helps!
Offline unenergizer

Junior Member


Medals: 3
Exp: 1 year


Work hard, practice often, and you will succeed!


« Reply #36 - Posted 2013-11-21 06:30:28 »

This tutorial uses a method similar to how I created the basic stars in Photoshop for creating a starry background in an image.  I hope it helps!

That is a very neat tutorial!

JGO is AMAZING!
Steam: unenergizer
Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #37 - Posted 2013-11-21 20:21:50 »

Honestly, you'll just have to create it. You could actually do it the cool way, and create a program in OpenGL to randomly place stars with different light intensities and colors, and then export it as an image so you can use it as a skybox, or you could look one up on Google and make sure it's free, or you can just do it by hand, which would be a pain.

Or you can plot a bunch of random dots on the sky, on the fly.

Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #38 - Posted 2014-01-04 02:07:04 »

I apologize for being quiet lately.  I've been slowly re-writing all the code for the game in LibGDX, a library I'm not very familiar with.  My main problem is how difficult it is for me to design something that works well on both Android and PC.  I've been considering creating different guis for the two platforms in which the PC version is more in-depth, with all of the fancy graphics, while the Android version would be more about the information and options alone, as there is much less screen space on phones.  If anybody would like to help me out with designing the menus, styles, and layouts, I'd be very grateful.
Offline StumpyStrust
« Reply #39 - Posted 2014-01-04 02:34:48 »

Hmm...looking at the screens I decided to whip up a "space" image.

http://s13.postimg.org/jfnvnpqg5/space1.png

Larger so I will just give a link.

I like this idea but those planets really could use some aliasing.




Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #40 - Posted 2014-01-04 03:05:47 »

Hmm...looking at the screens I decided to whip up a "space" image.

http://s13.postimg.org/jfnvnpqg5/space1.png

Larger so I will just give a link.

I like this idea but those planets really could use some aliasing.

That's a pretty cool image Smiley.  I agree, and as soon as I find a good way to implement that screen on both Android and Desktop, I'll be sure to do some anti-aliasing Wink
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #41 - Posted 2014-01-04 06:29:54 »

I'd like some input from the fantastic people here at JGO.  Based on the information about this game I've presented so far, do you think I should give the player some less "god-like" abilities such as strategically flying a mission (being careful with fuel usage, etc.) to another planet by themselves?

I'm thinking maybe either you can do such things or have it done for you, but if you excel at the actions you can receive more benefits by doing it yourself.
Offline StumpyStrust
« Reply #42 - Posted 2014-01-04 06:49:36 »

Do not know if you are using images for planates or not but if you are anti-aliasing or smoothing the jaggys is really easy.

I like the idea of automation but giving the player the choice of doing it them selves for bonus is great. Early on you may want to do everything yourself but later when that mechanic dies off a bit it would become a chore.

Maybe start off without the automation and then later on the players gain the ability.

Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #43 - Posted 2014-01-04 18:10:06 »

Maybe start off without the automation and then later on the players gain the ability.

That seems like a fairly good idea!
Offline zngga
« Reply #44 - Posted 2014-02-02 08:20:47 »

So how is this project going? Any recent updates?

My code never has bugs... it just develops unexpected features!
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #45 - Posted 2014-06-02 04:12:07 »

Since my last post I've switched to using WebGL for the game, therefore I did not believe it made much sense to continue updates on this website.
Pages: 1 [2]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (18 views)
2014-07-30 21:08:39

Riven (26 views)
2014-07-29 18:09:19

Riven (15 views)
2014-07-29 18:08:52

Dwinin (13 views)
2014-07-29 10:59:34

E.R. Fleming (34 views)
2014-07-29 03:07:13

E.R. Fleming (12 views)
2014-07-29 03:06:25

pw (43 views)
2014-07-24 01:59:36

Riven (44 views)
2014-07-23 21:16:32

Riven (30 views)
2014-07-23 21:07:15

Riven (31 views)
2014-07-23 20:56:16
List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22

How do I start Java Game Development?
by ra4king
2014-05-17 11:13:37

HotSpot Options
by Roquen
2014-05-15 09:59:54
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!