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  Galactic Progress  (Read 4403 times)
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Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Posted 2013-10-23 23:36:44 »

Galactic Progress* is a game focused around technological expansion.  This game is an online game, in which every player begins their civilization on a random planet, in a random solar system.  The player must fund research and improve technology, allowing them to explore the galaxy and prosper.  Resources can be mined from planets and their moons, allowing players to always have the ability to gain resources.  If you are able to make contact with other players, alliances can be formed, but so can enemies.

*Galactic Progress is a temporary name.

(Images edited 11/02/2013)

Here's what one of your solar system's planets may look like:



Here's an example of a solar system you may begin in:


A possible name for the game:
Offline vbrain
« Reply #1 - Posted 2013-10-23 23:49:43 »

Amazing. Decent graphics ad I like the concept. What engines did you use?
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #2 - Posted 2013-10-23 23:51:23 »

This is just LWJGL with a little bit of help from Slick-util
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline saucymeatman
« Reply #3 - Posted 2013-10-24 00:09:52 »

Hey, cool game!
Name suggestions :
-OrbitalOverloard
-OrbitalOverride
-Overmaster
-Galaga Wink
Keep us updated on the progress you make.
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #4 - Posted 2013-10-24 00:12:35 »

Thanks for the ideas!  (Galaga happens to be my favorite retro game)
I'll do my best to keep everyone updated.
Offline Abuse

JGO Coder


Medals: 10


falling into the abyss of reality


« Reply #5 - Posted 2013-10-24 01:45:32 »

I quite like "Unbound".
It's suitably obtuse for the space 4X genre, yet has a double meaning, both of which are applicable to your game;
'released from the shackles of ignorance/home planet/solar system', and
'released into a universe without bounds'.

Make Elite IV:Dangerous happen! Pledge your backing at KICKSTARTER here! https://dl.dropbox.com/u/54785909/EliteIVsmaller.png
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #6 - Posted 2013-10-24 02:05:38 »

I quite like "Unbound".
It's suitably obtuse for the space 4X genre, yet has a double meaning, both of which are applicable to your game;
'released from the shackles of ignorance/home planet/solar system', and
'released into a universe without bounds'.


That sounds really good.  I may want to use that if you don't mind.

EDIT:  It seems that name is already in use.  That's a shame.
Offline ulixava

Junior Member


Medals: 4
Projects: 1



« Reply #7 - Posted 2013-10-26 00:57:30 »

This whole project is the reason I friendified you in the first place! (I say this because I'm slowly turning homosexual because of your awesome Galactic Project.)
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #8 - Posted 2013-10-29 20:22:34 »

How fast do you guys think the game should run?  One year per minute? 1/2 per minute?  I want the game to run fairly quickly as I want gameplay to be somewhat quick so there aren't such large gaps between scientific discoveries and other events.
Offline quew8

JGO Coder


Medals: 23



« Reply #9 - Posted 2013-10-29 23:57:00 »

Lots of games of this type allow the player to choose the game speed within a range. Any excuse to program your own sliders. Just lending my support, super looking forward to seeing some new features.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #10 - Posted 2013-10-30 00:04:31 »

Lots of games of this type allow the player to choose the game speed within a range. Any excuse to program your own sliders. Just lending my support, super looking forward to seeing some new features.

This game is a online game with potentially many players, so I don't think there should be dynamic game speeds.
Offline saucymeatman
« Reply #11 - Posted 2013-10-30 00:17:59 »

It probably depends how much happens per year, right?
To decide, try to quantify it.
EX : (estimated how many years in a game)/(desired time)
or maybe : (how much changes in a year)/(how much you want to change in a minute of gameplay)
 Smiley
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #12 - Posted 2013-10-30 00:42:04 »

Thanks for the suggestions!
Here's a link to the beginning of a game design document I've created:
https://docs.google.com/document/d/1sLMZ3B7yvqJzo9ToaXxYjTL98AKmX7FmQfAdXM6bmLc/
Offline JamesBundle

Junior Newbie





« Reply #13 - Posted 2013-11-01 02:00:15 »

This game looks great,-- since I'm a huge fan of science fiction I'm really looking forward to seing what this game could potentially becomes!

Certainly not Justin Bieber.
Offline saucymeatman
« Reply #14 - Posted 2013-11-01 21:52:51 »

Do you know when a demo will be ready?
Cant wait to try it.  Smiley
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #15 - Posted 2013-11-01 22:47:31 »

I'm hoping to have pre-pre-alpha nonsense going on early to mid December.

PS:  I updated the original post with the new planet view.  It looks much nicer now but I think it still needs work (especially the clouds).
Offline opiop65

JGO Kernel


Medals: 124
Projects: 7
Exp: 3 years


Team Alluminum


« Reply #16 - Posted 2013-11-02 02:38:40 »

The planets look nice all around, but that texture really needs some work no offense! Its just too pixely and it doesn't really show anything other than pixely stuff! I like the white ring around the planet though, it gives it a little extra appeal! Smiley

Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #17 - Posted 2013-11-02 05:21:40 »

I re-wrote my Perlin Noise terrain generator to use less memory, and have improved the terrain quality.  I have updated the image in the original post accordingly.
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #18 - Posted 2013-11-04 23:41:53 »

I have started revamping the solar system generation system, and am trying to allow for a wide variety of planet types.  I would appreciate feedback and suggestions for my current planet compositions:

https://docs.google.com/document/d/17AaFL1oRBvW3nSU1niI037yexs7t_pduRbWylFcnaL8/edit?usp=sharing
Offline kingroka123

JGO Knight


Medals: 22
Projects: 3
Exp: 10-12 months


Gamer's Helmet


« Reply #19 - Posted 2013-11-04 23:45:29 »

I think that each planet should have a chance to have all of the resources but planets that are know for those resources will have a higher amount. Keep up the good work. Grin

Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #20 - Posted 2013-11-04 23:47:35 »

I think that each planet should have a chance to have all of the resources but planets that are know for those resources will have a higher amount. Keep up the good work. Grin

That's already how the generation works, I'd just like a wide variety of resources available on the planet, and am hoping for some help with important resources.
Offline saucymeatman
« Reply #21 - Posted 2013-11-04 23:54:11 »

Posted a couple of small comments in the google doc.

So will players be able to trade resources with eachother/computer?
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #22 - Posted 2013-11-05 00:32:52 »

Posted a couple of small comments in the google doc.

So will players be able to trade resources with eachother/computer?

That's the plan, yeah.
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #23 - Posted 2013-11-15 02:57:53 »

While working on the new generation system, I've been trying to think of possible names.

This is all I've come up with so far:
Galactic Endeavor
Stellar Pursuit
Galactic Venture
Stellar Endeavor


What do you guys think?  Any suggestions?
Offline saucymeatman
« Reply #24 - Posted 2013-11-15 03:25:47 »

I like "Stellar Endeavor".
I find a good way to get names for projects of any kind are through synonyms. Try looking up synonyms for adjectives that describe your game.
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #25 - Posted 2013-11-15 05:33:10 »

I like "Stellar Endeavor".
I find a good way to get names for projects of any kind are through synonyms. Try looking up synonyms for adjectives that describe your game.

That's actually what I've been doing.  It's hard to find names I like that aren't already in use for something.
Offline Lord Windy

Junior Newbie





« Reply #26 - Posted 2013-11-15 07:33:45 »

Wow, the graphics on this are really nice. The online aspect isn't something I'm really interested in but it still looks fantastic.
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #27 - Posted 2013-11-16 00:43:19 »

Wow, the graphics on this are really nice. The online aspect isn't something I'm really interested in but it still looks fantastic.

Thanks for the feedback!  The multiplayer part of the game won't really be forced on you, as you have a pretty low chance of finding another player without searching and listening for signals.
Offline Lord Windy

Junior Newbie





« Reply #28 - Posted 2013-11-16 01:08:32 »

Thanks for the feedback!  The multiplayer part of the game won't really be forced on you, as you have a pretty low chance of finding another player without searching and listening for signals.

What font are you using for the text in the second image?
Offline Tim_Wilson

Senior Member


Medals: 7
Projects: 1



« Reply #29 - Posted 2013-11-16 01:13:38 »

The in-game font is just a 16x16 font I made in Photoshop.
The font in the potential title "Stellar Endeavor" is called "Ethnocentric"
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