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  Looking for 3D engine  (Read 3688 times)
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Offline pavlucco

Junior Newbie





« Posted 2013-10-21 20:17:57 »

Ok. I need to do project with neural networks in 3D based on this:

http://youtu.be/JBgG_VSP7f8

My problem now is to choose 3D engine or technology. I never before made any application in 3D, so I'm very green in this field. Therefore I need somthing rather easy (but with reasonable features), but I have intermidiate skill in Java. Also my notebook is almost prehistoric (Intel Celeron 2x1.8 GHz, 2 GB RAM, integrated Intel graphic card (brrr..)). So I'm asking you to give me some advise which graphic and physic engine to pick.  Thanks in advance for all answers.
Offline Opiop
« Reply #1 - Posted 2013-10-21 20:28:31 »

Sounds like you'd be a perfect candidate for JMonkeyEngine. Its a high level GUI based game engine. You could learn OpenGL, but thats much more intense and it'll take months just to learn it. Of course, JMonkeyEngine is based off of OpenGL, so you'll need to have rudimentary knowledge of how it works.
Offline gouessej
« Reply #2 - Posted 2013-10-21 21:08:36 »

I advise you to read my (huge) comment about JMonkeyEngine. You can use the renderer based on the fixed pipeline of JMonkeyEngine 3 if the renderer based on the programmable pipeline doesn't work with your integrated chipset.

Julien Gouesse | Personal blog | Website | Jogamp
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline pavlucco

Junior Newbie





« Reply #3 - Posted 2013-10-22 20:25:17 »

Bad news... It's seems that my integrated video card supports OpenGL up to 1.4 version and jMonkeyEngine requires 2.0;/
Offline Troncoso

JGO Coder


Medals: 20



« Reply #4 - Posted 2013-10-22 21:22:46 »

I advise you to read my (huge) comment about JMonkeyEngine. You can use the renderer based on the fixed pipeline of JMonkeyEngine 3 if the renderer based on the programmable pipeline doesn't work with your integrated chipset.

No offense (it was a nice read), but why did he need to read all that?
Offline gouessej
« Reply #5 - Posted 2013-10-23 17:40:31 »

Bad news... It's seems that my integrated video card supports OpenGL up to 1.4 version and jMonkeyEngine requires 2.0;/
JMonkeyEngine 3 has 2 kinds of renderer, a renderer based on the fixed pipeline that requires only OpenGL 1.3 and a renderer based on the programmable pipeline that requires OpenGL 2.

No offense (it was a nice read), but why did he need to read all that?
It can be helpful to choose whether to use Ardor3D or JMonkeyEngine 3.

Julien Gouesse | Personal blog | Website | Jogamp
Offline SimonH
« Reply #6 - Posted 2013-10-23 20:17:24 »

I'd recommend jPCT. Very easy to use and not too hard to integrate with JBullet for the physics (if you need them).

People make games and games make people
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