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  Craftia - The Game of Crafting [Updates_Paused]  (Read 5703 times)
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Offline rv3392

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« Posted 2013-10-20 22:22:14 »

Hi,

I've made a game.  

A bit about my game:
I have a 16*16*1 Hexahedron world with collision gravity etc. I will upload screenshots shortly.



                            <a href="http://www.youtube.com/v/umG2x9NG2F0?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/umG2x9NG2F0?version=3&amp;hl=en_US&amp;start=</a>
                            About my game in a video.

Right now I only have Minecraft textures but I am working on other ones.
Offline rv3392

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« Reply #1 - Posted 2013-10-20 22:25:31 »

Alpha 1a03a:

Chunks
VBO rendering

And maybe New Textures
Offline Jimmt
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« Reply #2 - Posted 2013-10-21 00:58:44 »

Why not just make your own textures, it will set you apart from the other million cube world projects that use minecraft textures Grin
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Offline Troncoso

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« Reply #3 - Posted 2013-10-21 01:04:54 »

Quote
Right now I only have Minecraft textures but I am working on other ones.

It's under the picture. Though, if I was making a block world game, I'd use simple placeholders rather than minecraft textures.

Offline rv3392

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« Reply #4 - Posted 2013-10-21 04:07:11 »

Just Completed 1a02b
I added:
 My own Textures



I will be making a jar for people to play pretty soon.
Offline HeroesGraveDev

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« Reply #5 - Posted 2013-10-21 04:16:37 »

How to separate your game from Minecraft:

1. Don't use the words "Mine", "Craft, or "Minecraft" in the name.
2. Use the term "Regular Hexahedron" instead of cube.
3. Don't use Minecraft textures. For that matter, don't use textures that look like Minecraft textures. (Don't know why people call it pixel art. Pixel art is the careful choice and placement of pixels. Most Minecraft textures look like someone used the noise function on their graphics program and threw in a few random pixels for fun)
4. No diamond swords, tools or armour.
5. Different trees. This makes more of a difference than you think.

Offline rv3392

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« Reply #6 - Posted 2013-10-21 06:52:39 »

Thank you for the advice. I will work on other textures and might change the name from Craftia. If that's what you mean.
Offline UprightPath
« Reply #7 - Posted 2013-10-21 07:05:40 »

5. Different trees. This makes more of a difference than you think.
Interesting trees are useful! I actually like the method that was adopted by the game Castle Story, which is voxel based (It is! They just did it fancier than Minecraft's). Trees are objects that grow on top of a voxel, cutting one does turns into several voxel objects that can then be used/manipulated like regular game voxels.

3. Don't use Minecraft textures. For that matter, don't use textures that look like Minecraft textures. (Don't know why people call it pixel art. Pixel art is the careful choice and placement of pixels. Most Minecraft textures look like someone used the noise function on their graphics program and threw in a few random pixels for fun)
My turn to say something silly (Since most people end up doing it!) I think we should dub this 'Quaxel Art'. Like 'Quazi-Voxel Art'. Mostly because it sounds amusingly like quack.

Offline rv3392

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« Reply #8 - Posted 2013-10-21 09:34:39 »

Detailed non-pixel art textures. Please give your thoughts:






The new textures aren't 16x16 they are 64x64 which adds more depth and detail.
Offline Longor1996
« Reply #9 - Posted 2013-10-21 10:01:03 »

The crate-texture looks like the crate-texture that is used in the NeHe tutorials.
Is that on purpose or am I getting paranoid over copyright stuff?

- Longor1996

Sorry for my bad English! That's because i am from Germany.
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Offline rv3392

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« Reply #10 - Posted 2013-10-21 10:12:46 »

Just on purpose I will be removing that soon. If I ever need a crate  I will make the texture myself.
Offline SHC
« Reply #11 - Posted 2013-10-21 12:44:58 »

It's very nice! Is this going to be opensource? I think I can learn more by seeing your source.

Offline rv3392

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« Reply #12 - Posted 2013-10-22 05:37:10 »

At the moment I have no idea! But I'll look at it.
Offline rv3392

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« Reply #13 - Posted 2013-10-22 05:41:10 »

Any suggestions for a new name? Or am I better off sticking with the one I've got right now.
 Huh
Offline Jimmt
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« Reply #14 - Posted 2013-10-22 06:01:33 »

"Hexahed"
"3grid"
"Gridblock" (haha pun haha Grin Tongue)

I've had these floating around in my brain for a while, but feel free to use them. I won't be making a cube game anytime soon.
Offline rv3392

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« Reply #15 - Posted 2013-10-24 06:06:20 »

Ok guys, I'm working hard on chunks and VBOs. I'm going to try get this stuff finished by Saturday.
Offline rv3392

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« Reply #16 - Posted 2013-10-24 22:02:10 »

Okay. I'm done with the world now for the textures.
Offline opiop65

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« Reply #17 - Posted 2013-10-24 23:45:04 »

What are you having trouble with?

Offline rv3392

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« Reply #18 - Posted 2013-10-25 05:55:00 »

Finally done! Adding a video and screenshots soon.
Offline rv3392

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« Reply #19 - Posted 2013-10-25 06:34:20 »

Update:
10/25/13
Craftia a0.2.0

Chunks
Display Lists(They're old but apparently faster)
Simplex Noise Map
New Textures
Larger World
New Blocks







Offline rv3392

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« Reply #20 - Posted 2013-10-25 06:35:30 »

I'll also be moving this to the main WIP area soon. I'll tell you when I do that.

Any name suggestions? I really want a different one.
Offline Jimmt
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« Reply #21 - Posted 2013-10-25 16:39:49 »

Cube world projects should stay in the cube world section Tongue
Offline Pauler
« Reply #22 - Posted 2013-10-25 19:41:08 »

For some reason it really reminds me Vermeer's cube world project.
Offline rv3392

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« Reply #23 - Posted 2013-10-25 21:18:46 »

That's what got me started into really wanting to do this.

Now I'm going to make a playable jar.

And thank you jimmit for giving me that piece of advice.
Offline rv3392

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« Reply #24 - Posted 2013-10-25 21:26:29 »

What to do next list:

1. Leaves
2. World Saving/World Loading
3. Caves
4. Player(that you can see)
5. Electricity

Offline Longarmx
« Reply #25 - Posted 2013-10-25 22:50:45 »

What do you plan on doing with electricity?

Offline opiop65

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« Reply #26 - Posted 2013-10-25 23:10:10 »

What optimizations do you have in place? How fast is your game for loading/average FPS? I'm making my own voxel engine and I was just wondering what you have right now!

Offline rv3392

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« Reply #27 - Posted 2013-10-26 03:36:42 »

Longarmax I plan on using electricity as power. Like minecraft uses redstone but different.
Offline rv3392

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« Reply #28 - Posted 2013-10-26 03:39:01 »

I have a render distance (fog). I also have face culling. My culling only shows the outside of the chunk. I will change the culling to only show viewable things(but not right now). My average FPS is around 35-40 FPS, so that's good.
Offline opiop65

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« Reply #29 - Posted 2013-10-26 03:43:26 »

Do you show all sides of your chunk regardless of whether or not there is a chunk next to it? How many chunks are you rendering when you get that FPS?

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