|
rv3392
|
 |
«
Reply #1 - Posted
2013-10-20 22:25:31 » |
|
Alpha 1a03a:
Chunks VBO rendering
And maybe New Textures
|
|
|
|
Jimmt
|
 |
«
Reply #2 - Posted
2013-10-21 00:58:44 » |
|
Why not just make your own textures, it will set you apart from the other million cube world projects that use minecraft textures 
|
|
|
|
Games published by our own members! Check 'em out!
|
|
Troncoso
|
 |
«
Reply #3 - Posted
2013-10-21 01:04:54 » |
|
Right now I only have Minecraft textures but I am working on other ones.
It's under the picture. Though, if I was making a block world game, I'd use simple placeholders rather than minecraft textures.
|
|
|
|
rv3392
|
 |
«
Reply #4 - Posted
2013-10-21 04:07:11 » |
|
Just Completed 1a02b I added: My own Textures  I will be making a jar for people to play pretty soon.
|
|
|
|
HeroesGraveDev
|
 |
«
Reply #5 - Posted
2013-10-21 04:16:37 » |
|
How to separate your game from Minecraft:
1. Don't use the words "Mine", "Craft, or "Minecraft" in the name. 2. Use the term "Regular Hexahedron" instead of cube. 3. Don't use Minecraft textures. For that matter, don't use textures that look like Minecraft textures. (Don't know why people call it pixel art. Pixel art is the careful choice and placement of pixels. Most Minecraft textures look like someone used the noise function on their graphics program and threw in a few random pixels for fun) 4. No diamond swords, tools or armour. 5. Different trees. This makes more of a difference than you think.
|
|
|
|
rv3392
|
 |
«
Reply #6 - Posted
2013-10-21 06:52:39 » |
|
Thank you for the advice. I will work on other textures and might change the name from Craftia. If that's what you mean.
|
|
|
|
UprightPath
|
 |
«
Reply #7 - Posted
2013-10-21 07:05:40 » |
|
5. Different trees. This makes more of a difference than you think.
Interesting trees are useful! I actually like the method that was adopted by the game Castle Story, which is voxel based (It is! They just did it fancier than Minecraft's). Trees are objects that grow on top of a voxel, cutting one does turns into several voxel objects that can then be used/manipulated like regular game voxels. 3. Don't use Minecraft textures. For that matter, don't use textures that look like Minecraft textures. (Don't know why people call it pixel art. Pixel art is the careful choice and placement of pixels. Most Minecraft textures look like someone used the noise function on their graphics program and threw in a few random pixels for fun)
My turn to say something silly (Since most people end up doing it!) I think we should dub this 'Quaxel Art'. Like 'Quazi-Voxel Art'. Mostly because it sounds amusingly like quack.
|
|
|
|
rv3392
|
 |
«
Reply #8 - Posted
2013-10-21 09:34:39 » |
|
Detailed non-pixel art textures. Please give your thoughts:   The new textures aren't 16x16 they are 64x64 which adds more depth and detail.
|
|
|
|
Longor1996
|
 |
«
Reply #9 - Posted
2013-10-21 10:01:03 » |
|
The crate-texture looks like the crate-texture that is used in the NeHe tutorials. Is that on purpose or am I getting paranoid over copyright stuff?
- Longor1996
|
The cake is probably a lie... but it's a delicious lie!
|
|
|
Games published by our own members! Check 'em out!
|
|
rv3392
|
 |
«
Reply #10 - Posted
2013-10-21 10:12:46 » |
|
Just on purpose I will be removing that soon. If I ever need a crate I will make the texture myself.
|
|
|
|
SHC
|
 |
«
Reply #11 - Posted
2013-10-21 12:44:58 » |
|
It's very nice! Is this going to be opensource? I think I can learn more by seeing your source.
|
|
|
|
rv3392
|
 |
«
Reply #12 - Posted
2013-10-22 05:37:10 » |
|
At the moment I have no idea! But I'll look at it.
|
|
|
|
rv3392
|
 |
«
Reply #13 - Posted
2013-10-22 05:41:10 » |
|
Any suggestions for a new name? Or am I better off sticking with the one I've got right now. 
|
|
|
|
Jimmt
|
 |
«
Reply #14 - Posted
2013-10-22 06:01:33 » |
|
"Hexahed" "3grid" "Gridblock" (haha pun haha  ) I've had these floating around in my brain for a while, but feel free to use them. I won't be making a cube game anytime soon.
|
|
|
|
rv3392
|
 |
«
Reply #15 - Posted
2013-10-24 06:06:20 » |
|
Ok guys, I'm working hard on chunks and VBOs. I'm going to try get this stuff finished by Saturday.
|
|
|
|
rv3392
|
 |
«
Reply #16 - Posted
2013-10-24 22:02:10 » |
|
Okay. I'm done with the world now for the textures.
|
|
|
|
Opiop
|
 |
«
Reply #17 - Posted
2013-10-24 23:45:04 » |
|
What are you having trouble with?
|
|
|
|
rv3392
|
 |
«
Reply #18 - Posted
2013-10-25 05:55:00 » |
|
Finally done! Adding a video and screenshots soon.
|
|
|
|
rv3392
|
 |
«
Reply #19 - Posted
2013-10-25 06:34:20 » |
|
Update: 10/25/13 Craftia a0.2.0 Chunks Display Lists(They're old but apparently faster) Simplex Noise Map New Textures Larger World New Blocks   
|
|
|
|
rv3392
|
 |
«
Reply #20 - Posted
2013-10-25 06:35:30 » |
|
I'll also be moving this to the main WIP area soon. I'll tell you when I do that.
Any name suggestions? I really want a different one.
|
|
|
|
Jimmt
|
 |
«
Reply #21 - Posted
2013-10-25 16:39:49 » |
|
Cube world projects should stay in the cube world section 
|
|
|
|
Pauler
|
 |
«
Reply #22 - Posted
2013-10-25 19:41:08 » |
|
For some reason it really reminds me Vermeer's cube world project.
|
|
|
|
rv3392
|
 |
«
Reply #23 - Posted
2013-10-25 21:18:46 » |
|
That's what got me started into really wanting to do this.
Now I'm going to make a playable jar.
And thank you jimmit for giving me that piece of advice.
|
|
|
|
rv3392
|
 |
«
Reply #24 - Posted
2013-10-25 21:26:29 » |
|
What to do next list:
1. Leaves 2. World Saving/World Loading 3. Caves 4. Player(that you can see) 5. Electricity
|
|
|
|
Longarmx
|
 |
«
Reply #25 - Posted
2013-10-25 22:50:45 » |
|
What do you plan on doing with electricity?
|
|
|
|
Opiop
|
 |
«
Reply #26 - Posted
2013-10-25 23:10:10 » |
|
What optimizations do you have in place? How fast is your game for loading/average FPS? I'm making my own voxel engine and I was just wondering what you have right now!
|
|
|
|
rv3392
|
 |
«
Reply #27 - Posted
2013-10-26 03:36:42 » |
|
Longarmax I plan on using electricity as power. Like minecraft uses redstone but different.
|
|
|
|
rv3392
|
 |
«
Reply #28 - Posted
2013-10-26 03:39:01 » |
|
I have a render distance (fog). I also have face culling. My culling only shows the outside of the chunk. I will change the culling to only show viewable things(but not right now). My average FPS is around 35-40 FPS, so that's good.
|
|
|
|
Opiop
|
 |
«
Reply #29 - Posted
2013-10-26 03:43:26 » |
|
Do you show all sides of your chunk regardless of whether or not there is a chunk next to it? How many chunks are you rendering when you get that FPS?
|
|
|
|
|