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  Technologies suitable for turn-based multiplayer game  (Read 1327 times)
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Offline Hercooles

Senior Newbie





« Posted 2013-10-19 10:10:56 »

Hey experts,

I plan on developing a more or less simple, turn-based desktop multiplayer game in Java. Now my question: which technologies reasonably come into question? REST, SOAP, PubSub? Is there a good overwiew what to take into consideration?

I already know something about web technologies, but I think not enough to make and constitute a good decision. I'm afraid there are many details to be taken into account.

Note: feel free to correct my English. I'm still learning.

Thanks and regards
Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #1 - Posted 2013-10-19 10:48:46 »

UDP or TCP. You'll have to decide between whcih one you want to use.

Offline Hercooles

Senior Newbie





« Reply #2 - Posted 2013-10-19 11:28:58 »

UDP or TCP. You'll have to decide between whcih one you want to use.

Ah, thanks. Would it be possible to involve Android clients later?
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Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #3 - Posted 2013-10-19 11:33:30 »

Oh, of course. It all uses the same technology (I believe), it just has different functions. But the underlying theory behind networking should be for the most part the same!

Offline Dxu1994
« Reply #4 - Posted 2013-10-19 11:34:11 »

Android has the same functions, you can use java.net !

Offline opiop65

JGO Kernel


Medals: 154
Projects: 7
Exp: 3 years


JumpButton Studios


« Reply #5 - Posted 2013-10-19 11:37:19 »

Oh really? Very cool, I thought it might have its own networking packages since they don't have as much processing power as a PC. Not to mention I'd imagine the battery would take a huge hit from sending a ton of packets, but what do I know? I don't even have an android phone!

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