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  i don't get scalable objects  (Read 543 times)
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Offline nellykvist

Senior Newbie





« Posted 2013-10-18 15:52:39 »

I'm using class ScalableGame class, to get scalable objects with screen size, but nothing changes.. So, what I'm doing wrong?

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appGameContainer = new AppGameContainer(
     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)
);
appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen());
appGameContainer.start();


Offline SHC
« Reply #1 - Posted 2013-10-18 16:14:51 »

You need to specify much more, what do you want, which library you're using, etc., I think that this is Slick2D, am I right?

Offline nellykvist

Senior Newbie





« Reply #2 - Posted 2013-10-18 16:16:10 »

Yes! However, problem is, UI components doesn't change size to a little bit bigger, it's always same.. i'm using this resolution types
{
            {800, 600},
            {1000, 700},
            {1200, 800},
            {1400, 900}
 };
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Offline SHC
« Reply #3 - Posted 2013-10-18 16:20:44 »

Try changing this line

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new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)

to this

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new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), false)

This allows you to stretch by not maintaining the aspect ratio.

Hope this helps.

Offline nellykvist

Senior Newbie





« Reply #4 - Posted 2013-10-18 20:18:23 »

Well, I tried that already, but nothing really changes, and I should keep it true, if I want objects to scale.
Alright, so this is how state looks by default:
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appGameContainer = new AppGameContainer(
     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)
);
appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen());
appGameContainer.start();



If I assign to width/height +100, ScalableGame constructor:
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appGameContainer = new AppGameContainer(
     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)
);
appGameContainer.setDisplayMode(Settings.video.getWidth(), Settings.video.getHeight(), Settings.video.isFullScreen());
appGameContainer.start();


If I assign to width/height +100, to display:
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appGameContainer = new AppGameContainer(
     new ScalableGame(new AppStateController(), Settings.video.getWidth(), Settings.video.getHeight(), true)
);
appGameContainer.setDisplayMode(Settings.video.getWidth() + 100, Settings.video.getHeight() + 100, Settings.video.isFullScreen());
appGameContainer.start();



So, even if I change resolution to 800/600 or 1000/800, both image and shape are always the same size..
Offline nellykvist

Senior Newbie





« Reply #5 - Posted 2013-10-19 10:15:42 »

Has anyone worked with this class so far?
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