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  scaling graphic objects in slick2d  (Read 1084 times)
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Offline nellykvist

Senior Newbie





« Posted 2013-10-18 12:07:38 »

How to  scale components on the frame by resolution? So, whenever I change screen size, for example, from 600/400, up to 1200/800, images, graphics, objects are also larger size?  
- I've found a method inside Graphic class, called, g.scale(sx,sy); , but I'm not really sure what type of x,y should I pass? Also, it seems to be really useful method, which will literally do all the job, matters to scaling, if im not wrong?
Offline xsvenson
« Reply #1 - Posted 2013-10-18 12:32:29 »

This might help You http://slick.ninjacave.com/javadoc/org/newdawn/slick/ScalableGame.html

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
Offline nellykvist

Senior Newbie





« Reply #2 - Posted 2013-10-18 13:29:29 »

Thanks for this, but is there any example on how to use this?
Also could someone give more solutions?
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Offline xsvenson
« Reply #3 - Posted 2013-10-18 13:42:50 »

Here's an example
http://foogamelib.googlecode.com/svn/trunk/FooGameLib/src/org/newdawn/slick/tests/ScalableTest.java

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
Offline nellykvist

Senior Newbie





« Reply #4 - Posted 2013-10-18 15:07:35 »

Ok, seems pretty easy, I just need to call instance, inside my main method.. Btw, why are the objects so blurry ? Is there any way to fix it maybe, or that's just how it is ?
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