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  Renoria - Java MMORPG  (Read 21936 times)
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Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #150 - Posted 2013-12-02 12:50:13 »

You should do something about the fonts in the LWJGL version.

Other than that, wonderful work!

I imagine this project becoming something big Smiley

- Jev

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Offline Troncoso

JGO Coder


Medals: 20



« Reply #151 - Posted 2013-12-02 15:41:55 »

I don't even see a difference!! Cheesy
Good job though, that's very impressive that you've managed this Wink

I noticed over 100FPS difference.
Offline Dxu1994
« Reply #152 - Posted 2013-12-03 02:22:39 »

UPDATE:

New backgrounds for most of the maps:




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Offline Varkas
« Reply #153 - Posted 2013-12-03 12:37:46 »

Nice graphics, indeed Smiley

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Offline Ashedragon

Junior Member


Medals: 2
Projects: 1


The best person you could possibly be is yourself.


« Reply #154 - Posted 2013-12-03 20:07:56 »

Looking really good so far!  It probably needs some differentiation from... you know, but I'm loving your progress so far!  Keep up the good work!

Need an amateur composer for your project? I charge $3~ (depending on the length) a song, and need the practice. Check out examples here: https://soundcloud.com/literature-corner

Offline saucymeatman
« Reply #155 - Posted 2013-12-05 22:13:27 »

Is the alpha registration ready?
Offline Dxu1994
« Reply #156 - Posted 2013-12-07 15:57:24 »

Is the alpha registration ready?

Yes it is ready! Smiley

Nice graphics, indeed Smiley

Thank you very much~!

http://ux-soft.com/renoria/ is the alpha registration page.

Some big update:

Working on new tilesets:





Currently working on improving the look of the game, adding lots of new content, stay tuned~!

Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #157 - Posted 2013-12-07 16:04:55 »

Nice, however you should increase the Email length at your registration page.
My email does not fit in Sad.
Offline Dxu1994
« Reply #158 - Posted 2013-12-07 16:10:12 »

Nice, however you should increase the Email length at your registration page.
My email does not fit in Sad.

Oops, sorry I shall fix that now Smiley

EDIT: Fixed , changed to maxlength=40 Smiley

Offline ags1

JGO Ninja


Medals: 46
Projects: 2
Exp: 5 years


Make code not war!


« Reply #159 - Posted 2013-12-07 19:53:48 »

40 sounds pretty short - one of my email addresses is 35 characters, for example. Just make it 100, why not?

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Offline Dxu1994
« Reply #160 - Posted 2013-12-07 20:04:44 »

40 sounds pretty short - one of my email addresses is 35 characters, for example. Just make it 100, why not?

Cause then I'll have to change VARCHAR(50) to VARCHAR(100)

Haha jokes, changed Tongue

Maxlength is now 100.

Offline Dxu1994
« Reply #161 - Posted 2013-12-18 14:32:20 »

Haven't posted here in a while so I thought I'd give everyone an update! Smiley

Implemented:

Parties - You can form a party, invite people and EXP/Renos (currency) obtained from monster kills will be shared between the party.
Quests - You can now do quests provided by NPCs to attain extra items, experience or advantages (such as ability to wield certain items)
Tutorial is now coded, tutorial will teach players nearly everything they need to begin their adventure in the game Smiley
Guilds - Players may now form guilds to gather together like minded players or friends to do certain guild quests and attain guild advantages.


Screenshot of a tutorial map: (disabled background on purpose)


Screenshot of parties working:
(Still working on making it look nice, but the point is it works!!)

Working on next:

Mining - Fixing up the mining system so you attain ores from mining rocks
Forging - Redesigning the forge UI so that different weapons and armours can be forged by players
Construction - Players may build their own houses by buying a piece of land etc, not sure if this will make it into Alpha though, since it's a huge task Sad

Offline nerb
« Reply #162 - Posted 2013-12-22 14:39:37 »

Wow. I must ask; how did you learn to create such good art? It's amazing! I can't even draw 32x32 sprites.  Angry

I don't haha.

I'm just the programmer. I have hired a team of artists.

1 programmer, 10 artists = THIS!

For the benefit of some of us chaps newer to game development, would you care to expand on how you found and hired artists? And how did you manage them to get the desired outcome? (Managing 10 people is no mean feat, in any industry!).

Cheers,
nerb.
Offline Dxu1994
« Reply #163 - Posted 2013-12-24 11:04:02 »

Wow. I must ask; how did you learn to create such good art? It's amazing! I can't even draw 32x32 sprites.  Angry

I don't haha.

I'm just the programmer. I have hired a team of artists.

1 programmer, 10 artists = THIS!

For the benefit of some of us chaps newer to game development, would you care to expand on how you found and hired artists? And how did you manage them to get the desired outcome? (Managing 10 people is no mean feat, in any industry!).

Cheers,
nerb.

Sure thing!

For starters, I went onto DeviantART, made a post and I got about 200+ notes from it (great selection of artists to pick from), asked them to do a small trial job (for example, I asked most of mine to draw a butterfly or a flower) and if I liked it I would hire them for a week to produce x amount of assets, if I was happy with that I'd hire them for another week and so on.

Many of these artists I've found this way I've had for many months now, it's a great way to get quality art.

I can also say PixelJoint.com is pretty good for finding pixel artists (which I have a few working for this game atm)

Offline Dxu1994
« Reply #164 - Posted 2013-12-27 18:57:32 »

UPDATE:

Added support for widescreen laptop resolutions! (1366x768)



Implemented more equipment sets as you can see.

We're also implementing more equipment sets as we speak:

WARRIOR

GENERIC

Working on:

- Rewriting the sprite recolorer to use OpenGL shaders instead of CPU pixel manipulation. (for LWJGL mode)

- Implementing more maps (sorry about not giving full visual updates, we're actually going to revamp every single map and make them super pretty) next update we'll show some pretty maps, promise! Wink

In fact we already have all the graphics ready Smiley



- mining: working on implementing different kinds of rocks and ores, and ability to forge these into weapons.

- working on the game engine so that it can scale to any resolution, whether fullscreen or windowed. Stay tuned!

Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #165 - Posted 2013-12-27 19:04:53 »

It looks great, the art is amazing. Do you pay the artists?
1366 x 768 is the resolution of my laptop  persecutioncomplex

Why are all OpenGL tutorials written in Brainf**k?
Offline Dxu1994
« Reply #166 - Posted 2013-12-27 19:08:07 »

It looks great, the art is amazing. Do you pay the artists?
1366 x 768 is the resolution of my laptop  persecutioncomplex

Thank you very much, I really do admire the work of my artists Wink

That's great, I was hoping that adding extra resolution options would help us improve compatibility.

And yes, I do pay the artists Smiley

Offline Dxu1994
« Reply #167 - Posted 2013-12-28 14:10:25 »

Here's a little update to show some graphics and how the game looks in its different configurations:

Starting with: (Low Definition) 800x600



Standard Definition: 1280x768



Wide Screen Definition: 1366x768



And finally, full HD definition: 1280x960


Offline Dxu1994
« Reply #168 - Posted 2013-12-31 23:20:26 »

Update:

Content Updates:


New monster (Boar):



New equipment sets:



NPCs now work as well:



Currently working on a new area, will post screenshots very very soon!

Stay tuned Wink

Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #169 - Posted 2013-12-31 23:39:47 »

Looks really nice, good work. I have two areas of improvement though:
  • The grey background of the name in my opinion looks quite ugly. Change the colour to something that looks nicer and that contrasts nicely in all locations, or if that isn't possible, you could make it a certain colour depending on the character location.
  • The speech bubble looks ugly. It doesn't really work with the nice backgrounds. Anything other than solid grey. I'm sure one of your artists could make something that looks nice.

Why are all OpenGL tutorials written in Brainf**k?
Offline Dxu1994
« Reply #170 - Posted 2014-01-01 02:00:10 »

Looks really nice, good work. I have two areas of improvement though:
  • The grey background of the name in my opinion looks quite ugly. Change the colour to something that looks nicer and that contrasts nicely in all locations, or if that isn't possible, you could make it a certain colour depending on the character location.
  • The speech bubble looks ugly. It doesn't really work with the nice backgrounds. Anything other than solid grey. I'm sure one of your artists could make something that looks nice.

As for the gray background, I really dont know what other color to make it, so if you have a suggestion go ahead Smiley

And yeah, I'm going to redo the speech bubble with pixel art instead of paint so it fits with the characters, should be simple

Thanks for the feedback, really appreciated! Cheesy

Also another update:

With the last update support for Java2D was completely dropped, the game now requires at least OpenGL 2.0 or OpenGL ES 2.0 to run, shader support is now mandatory.

Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #171 - Posted 2014-01-01 11:20:22 »

Great work, can we expect a release date soon?

Thank you for your comment on Devianart, great resource Cheesy
I had someone make me a logo for just $30, 10 revisions later im really happy with it.
Would never have found it without your comment.
Offline Dxu1994
« Reply #172 - Posted 2014-01-01 20:20:53 »

Great work, can we expect a release date soon?

Thank you for your comment on Devianart, great resource Cheesy
I had someone make me a logo for just $30, 10 revisions later im really happy with it.
Would never have found it without your comment.

Yes, should be ready by the end of January! We're all working extremely hard to reach that deadline Smiley

And that's great, yeah dA is a great resource if you need artists.

Update: Working on new map:



Check out the lens flare :')

Offline Troubleshoots

JGO Knight


Medals: 36
Exp: 7-9 months


Damn maths.


« Reply #173 - Posted 2014-01-01 20:46:55 »

I love the lighting. Cheesy
For the name tag background, maybe a translucent cyan or light grey?

Why are all OpenGL tutorials written in Brainf**k?
Offline Dxu1994
« Reply #174 - Posted 2014-01-02 10:24:01 »

I love the lighting. Cheesy
For the name tag background, maybe a translucent cyan or light grey?

Haha, thank you Cheesy

Hmm I'll try them, although you can barely see white on light grey.

Also, update, new login screen:


Offline Dxu1994
« Reply #175 - Posted 2014-01-04 10:18:39 »

Update, working on new Map, Gemini! :



And also we have a few people in game this time Tongue

Offline Dxu1994
« Reply #176 - Posted 2014-01-06 13:24:50 »

Skills that fire projectiles are now working:


Offline Dxu1994
« Reply #177 - Posted 2014-01-08 15:15:02 »

UPDATE:

We now have all sorts of facial expressions, hair can be redyed, 15 new hair styles, 20 new faces and more!













lol buzzcut


Offline Dxu1994
« Reply #178 - Posted 2014-01-10 17:44:42 »

Heres an update, just some more towns and buildings and stuff Smiley









optimized the renderer just a little bit, now i'm getting over 1000 fps with no fps cap and vsync disabled.

Offline Gibbo3771
« Reply #179 - Posted 2014-01-12 18:15:23 »

Looks good but why is the characters default expression telling me they are "depressed" or have daddy issues? They look so upset man lol.

EDIT: Just seen the new ones! never mind haha. Very nice work.

"This code works flawlessly first time and exactly how I wanted it"
Said no programmer ever
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