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  Renoria - Java MMORPG  (Read 17914 times)
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Offline Dxu1994
« Reply #90 - Posted 2013-11-07 12:52:11 »

I personally like the new HUD better!

Haha thank you, it will only get better Wink

UPDATE: Added ability to collapse the HUD straight into 3 bars instead of displaying a lot of info (and taking up screen space)

Uncollapsed:



Collapsed:


Offline Troubleshoots

JGO Coder


Medals: 35
Exp: 7-9 months


Damn maths.


« Reply #91 - Posted 2013-11-07 13:00:32 »

I like the collapse-able feature. I just think it'd look better if the bars were one solid colour. The white on them clashes slightly with the text.

So #2;

Why are all OpenGL tutorials written in Brainf**k?
Offline Dxu1994
« Reply #92 - Posted 2013-11-07 13:31:59 »

I like the collapse-able feature. I just think it'd look better if the bars were one solid colour. The white on them clashes slightly with the text.

So #2;


I agree. thanks for the feedback, im gonna change it and see how it looks.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Dxu1994
« Reply #93 - Posted 2013-11-08 11:46:38 »

UPDATE:

My artists are currently working on skill animations, I decided to post a few here and ask you guys what you think:








Offline matheus23

JGO Wizard


Medals: 97
Projects: 3


You think about my Avatar right now!


« Reply #94 - Posted 2013-11-08 13:50:05 »

This looks really nice! Smiley I like the glowing effect, really cool!

What about sword swinging? Planned? In already?

You make me want this game more and more Cheesy

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Dxu1994
« Reply #95 - Posted 2013-11-08 14:14:53 »

This looks really nice! Smiley I like the glowing effect, really cool!

What about sword swinging? Planned? In already?

You make me want this game more and more Cheesy

Oh, my artist just put the character there as a reference, in the actual game he's animated and attacking etc, not just standing still lol.

Better example:


Offline matheus23

JGO Wizard


Medals: 97
Projects: 3


You think about my Avatar right now!


« Reply #96 - Posted 2013-11-08 14:21:26 »




Niiiiiice! Cheesy I'm excited.

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Dxu1994
« Reply #97 - Posted 2013-11-08 15:12:08 »

Skill Effect editor developed Tongue



Now just to finish writing the effect loader and we should see some amazing effects in game! Wink

Offline matheus23

JGO Wizard


Medals: 97
Projects: 3


You think about my Avatar right now!


« Reply #98 - Posted 2013-11-08 16:25:16 »

Wow. You're developing in such a fast pace, how do you do that?  Shocked

See my:
    My development Blog:     | Or look at my RPG | Or simply my coding
http://matheusdev.tumblr.comRuins of Revenge  |      On Github
Offline Dxu1994
« Reply #99 - Posted 2013-11-08 16:25:57 »

Wow. You're developing in such a fast pace, how do you do that?  Shocked

I dunno Tongue

I'll post a screencast of me programming this game if anyone's interested? ^.^

Games published by our own members! Check 'em out!
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Offline Dxu1994
« Reply #100 - Posted 2013-11-08 18:56:03 »

UPDATE:

SKILL EFFECT LOADER COMPLETE! Cheesy

Persistent skill effects done & HUD revamp complete (i'm aware i still havent fixed the xadvance on the font haha)


Offline Dxu1994
« Reply #101 - Posted 2013-11-08 22:20:30 »

UPDATE:

Skills now synchronized perfectly between different clients:



Left = local client, right = Remote client

Offline saucymeatman
« Reply #102 - Posted 2013-11-09 02:09:14 »

What do you use for networking? Sockets? RMI?
Cant wait for the beta. Sign me up @ VanAficionado@gmail.com  Grin
Offline opiop65

JGO Kernel


Medals: 124
Projects: 7
Exp: 3 years


Team Alluminum


« Reply #103 - Posted 2013-11-09 02:50:18 »

Would be very cool if you could record yourself coding! I just like to watch people code while I code too, although I have no idea why!

Offline Dxu1994
« Reply #104 - Posted 2013-11-09 11:15:37 »

What do you use for networking? Sockets? RMI?
Cant wait for the beta. Sign me up @ VanAficionado@gmail.com  Grin

Haha thanks, willl do!
I use Java NIO. There's no way you could make a game like this with Java RMI, not to mention its not portable.



Would be very cool if you could record yourself coding! I just like to watch people code while I code too, although I have no idea why!

As you wish ;P

<a href="http://www.youtube.com/v/zxfd9labKFc?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/zxfd9labKFc?version=3&amp;hl=en_US&amp;start=</a>

Just me coding skill effects into the game then showing how it's all synchronized at the end of the video

Offline Dxu1994
« Reply #105 - Posted 2013-11-13 17:30:56 »

It's been a while since I updated this, but I'd like to give you all an update on what's been done!

UPDATES:
  • Character emotions now work.
  • Weapon has swing sound effect and slash effect. I'll post a video later Smiley
  • Equips now synchronized between clients - If I wear an equip you'll see it on me
  • Redid the entire GUI.
  • Skills can now be casted, their effects will be applied and the skill effects will be displayed.
  • Backgrounds are now gaussian blurred, to achieve the illusion of depth.


Hello JGO!





~David

Offline kpars

JGO Ninja


Medals: 57
Projects: 4
Exp: 2 years


Kemoy Labs/Radirius Game/Engine Developer


« Reply #106 - Posted 2013-11-13 17:53:04 »

Will the chat have colour coding, or will it all be purple?

I'm quite excited for the game. Do you guys have a website for it yet?

- Jev

"Living is easy with eyes closed, misunderstanding all you see. It's getting hard to be someone, but it all works out." ¤¤ Kemoy Labs: http://www.kemoy.net/
Offline Dxu1994
« Reply #107 - Posted 2013-11-13 22:50:53 »

Will the chat have colour coding, or will it all be purple?

I'm quite excited for the game. Do you guys have a website for it yet?

- Jev

Chat will be color coded! Just using purple as debug messages from the server for now Smiley

And no, we dont have a site yet, but we will soon! Stay tuned Smiley

~ David

Offline bilznatch

Senior Member


Medals: 7
Projects: 2
Exp: 1 year


I'm bad, I'm bad, I'm really... really bad T_T


« Reply #108 - Posted 2013-11-14 03:47:02 »

I hope you move the username outside of the actual chat bubble that comes from the player, say to the top left of it in it's own little piece. As is, I thought you typed the name out, then noticed that was the player name.

Sorta something like the phantasy star games use:

Offline Dxu1994
« Reply #109 - Posted 2013-11-14 14:45:01 »

I hope you move the username outside of the actual chat bubble that comes from the player, say to the top left of it in it's own little piece. As is, I thought you typed the name out, then noticed that was the player name.

Sorta something like the phantasy star games use:



Hmm will consider - my opinion is that that makes the chat bubble look bloated though

~David

Offline unenergizer

Junior Member


Medals: 3
Exp: 1 year


Work hard, practice often, and you will succeed!


« Reply #110 - Posted 2013-11-15 10:05:51 »


Just thought i'd show a screenshot showing a big subset of all the monsters we currently have:



Your monsters sure do look a lot like the ones from MapleStory.   Roll Eyes
You should tell the guys in your 20+ man 'studio' to come up with original monsters. Im sure it will make you more successful btw.  Roll Eyes

Example:

JGO is AMAZING!
Steam: unenergizer
Offline Kyperbelt

Junior Member


Medals: 1



« Reply #111 - Posted 2013-11-15 10:22:51 »

I think the art looks great. its not hard to tell that this game is inspired by maple story. Although i would change some of the more obvious ones like the identical green blobs just to avoid copyright issues.
Offline Dxu1994
« Reply #112 - Posted 2013-11-15 20:45:35 »

@unenergizer

Yeah, some of them do bare a resembleance but we'll be changing things around eventually Smiley

I think the art looks great. its not hard to tell that this game is inspired by maple story. Although i would change some of the more obvious ones like the identical green blobs just to avoid copyright issues.

Thank you Smiley

UPDATE:

Getting new hairstyles/faces into the game



New mob: bear



Currently we have about 5 different faces and hairstyles, this will be about 20 during alpha Smiley

Offline Dxu1994
« Reply #113 - Posted 2013-11-16 03:49:15 »

UPDATE:

characters can now be female!


Offline Dxu1994
« Reply #114 - Posted 2013-11-19 08:04:47 »

UPDATE:

Playing pre-alpha testing server with a few developers:



Game is fully playable in its current state, Alpha should be just around the corner (just adding more content right now).

~ David

Offline Seiya02

Senior Member


Medals: 1
Projects: 3



« Reply #115 - Posted 2013-11-19 18:05:10 »

Is it my Eyes or is the Character called "Jacky" floating above those crates? Cheesy
Offline Dxu1994
« Reply #116 - Posted 2013-11-20 03:12:42 »

Haha yeah he's floating like 2 pixels above..

It's because I didn't align the ground colliding line segments and the crates together properly, I just threw that map together to test with Smiley

Offline Seiya02

Senior Member


Medals: 1
Projects: 3



« Reply #117 - Posted 2013-11-20 20:05:30 »

Haha okay Cheesy The game looks really nice, your networking stuff seems to work very good! impressive Cheesy
Offline saucymeatman
« Reply #118 - Posted 2013-11-20 20:47:16 »

This game is really coming along!  Shocked
Cant wait to play it!

But... Some of your characters are dangerously close to maplestory characters. I understand inspired art, but thats not fair to maplestory artists. And i'd hate to see a game as good as this one get ruined by that.
Offline Dxu1994
« Reply #119 - Posted 2013-11-21 00:57:53 »

Haha okay Cheesy The game looks really nice, your networking stuff seems to work very good! impressive Cheesy

The networking was the biggest pain to get right Sad

Getting perfectly synchronized 2d movement (not taking into account latency) was actually the biggest problem I encountered while developing this game, not to mention instantaneous monster knockback, instantaneous damage display, server controlled monsters, mirrored MersenneTwisters, etc.. solved it all with tricks like linear interpolation, extrapolation, latency compensation, mirror seeds etc haha.

Not to mention the packet encryption (AES-128 + custom bitwise encryption & RSA-2048) took me a good few months to devise and test properly haha Tongue

And thankyou, really appreciate that Cheesy

This game is really coming along!  Shocked
Cant wait to play it!

But... Some of your characters are dangerously close to maplestory characters. I understand inspired art, but thats not fair to maplestory artists. And i'd hate to see a game as good as this one get ruined by that.

Haha yeah I understand some of the mobs are pretty close, hence why we're changing up some stuff before actual release. Smiley

And thanks! Really appreciate it! Wink

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