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  Developing parlor game like 2D Java desktop application - which framework?  (Read 8831 times)
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Offline Hercooles

Senior Newbie

« Posted 2013-10-15 20:49:36 »

Hey all,

I am new to game development and want to create a simple 2D Java game (tile-based or so). The game should contain typical components of a classical parlor game (playboard with particular areas and fields, rolling dices, drawing cards, moving tokens)... similar to Monopoly or so.

What do you think is a good framework or library to start with? I thought of Lightweight Java Game Library, libgdx or Slick2D... any idea?  Huh

Thanks in advance!
Offline Phibedy

Senior Devvie

Medals: 9

« Reply #1 - Posted 2013-10-15 21:04:41 »

libdgx Smiley
Offline Opiop
« Reply #2 - Posted 2013-10-16 00:14:53 »

+1 For LibGDX. LWJGL may be a bit over your head for you, but you can eventually work your way up there by learning small bits and pieces, and fitting them all together to make your own game! Slick2D is nice, but its popularity has died down a little as LibGDX has taken the lead.
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Offline wreed12345

JGO Knight

Medals: 28
Projects: 3
Exp: 5 years

« Reply #3 - Posted 2013-10-16 00:46:47 »

Slick2D is nice, but its popularity has died down a little as LibGDX has taken the lead.
Also AFAIK slick2d is no longer being maintained or developed. The logical choice between slick and libgdx is definately libgdx

Offline Opiop
« Reply #4 - Posted 2013-10-16 01:08:22 »

Actually, as far as I know, its being still being developed. Albeit slowly because it doesn't need more than bug fixes now. At least that's what I heard!
Offline Hercooles

Senior Newbie

« Reply #5 - Posted 2013-10-16 16:18:14 »

Thanks all, seems clear.
Offline xsvenson
« Reply #6 - Posted 2013-10-16 18:09:17 »

Here's an useful link

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
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