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  [SOLVED]Android device client not finding server that is bound to local host  (Read 1357 times)
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Offline Tinhorn

Senior Devvie

Medals: 1
Projects: 3

« Posted 2013-10-12 05:13:18 »

So i created a libgdx game that has a multiplayer

The server listens on localhost
private DatagramChannel serverChannel;
serverChannel.bind(new InetSocketAddress("localhost", 55555));

The client sends message to localhost
It works on the desktop version of the game, but when i am testing it on the android device (not emulator).
Nothing  Huh

I have goggled around and tried my IPv4
Still nothing Angry

Any help would be appreciated

Offline Tinhorn

Senior Devvie

Medals: 1
Projects: 3

« Reply #1 - Posted 2013-10-12 20:26:36 »

So this is what ive been trying so far

i put the IPv4 from ipconfig into the  client's server representation i.e
ServerAbstraction server = new ServerAbstraction(new InetSocketAddress("", 55555));

The server still has the local host as the Ip address
serverChannel.bind(new InetSocketAddress("localhost", 55555));

Still not working
Pls help

Offline Ghork

Senior Newbie

Medals: 1

« Reply #2 - Posted 2013-10-12 21:00:04 »

I'm not at all familiar with network programming, but if you're hosting on localhost, doesn't that let you only connect through localhost (=same computer)?
Do you have to specify an IP-address to host at?
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Offline Tinhorn

Senior Devvie

Medals: 1
Projects: 3

« Reply #3 - Posted 2013-10-13 00:14:43 »

I did.
I am so stupid

I changed the ip of server but client still binded to localhost
clientChannel.bind(new InetSocketAddress(33333));

ServerAbstraction server = new ServerAbstraction(new InetSocketAddress("", 55555));

serverChannel.bind(new InetSocketAddress("", 55555));

did the trick

Thanks Ghork, i appreciate the help

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